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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. Dean recently returned from France, where Kunta Content clinched a prestigious award in the gaming category at the Creation Africa Forum.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

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Dev Diary: 03/17/17

Brand Game Development

That’s the purpose of the Dev Diary. I want you to see the specific challenges game devs encounter and conquer. I have only a few days of content up, but you’ll like what I’ve got so far. The post Dev Diary: 03/17/17 appeared first on Brandon the Game Dev. Are you into travel?

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A twofer but they’re related. Why in games, where nothing needs to be shipped, do shops “rotate” things in purely digital storefronts as if they can’t exist for sale perpetually? And why can’t battle pass items just be bought outright in most cases? F2P games make it so arduous to get things you want today even if you just want to pay up front and it’s infuriating. It’s always lottery and long term investment to get a single thing now. I don’t buy cosmetics often but sometimes I see something I want and *would* buy but woops! Sorry, you missed the battle pass! Why is this the meta?

Ask a Game Dev

Creating rewards that players want is the point - we want to make content players want to engage with. It's always a delicate balancing act between monetization, player engagement, player frustration, and the particular exclusivity to drive that engagement.

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

Between one job and another I always tried to include some type of content related to games. Finally, maintain a healthy balance between work and rest. The post Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil” appeared first on PreMortem Games.

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How to Build up a Facebook Page as a Board Game Dev

Brand Game Development

Much like my old staple How to Get Big on Twitter as a Board Game Dev , I’ll be covering everything you need to know to get started on Facebook as a board game developer. New game devs: don’t write off Facebook because it’s expensive. Making Early Content. The first is what I call Content Mix.

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