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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Not just about content, but also design, production, and presentation. Football Game Development Moss conducted over a dozen in-depth interviews with football game designers for the book. His research revealed just how difficult it is to create a great football game.

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Ethical Considerations in Game Analytics: Balancing Data and Privacy

iXie gaming

Developers have long utilized game analytics for various purposes, such as understanding player behavior, enhancing user experience, and improving game design. In this article, we dive into the ethical considerations developers must consider in-game analytics to ensure a balance between data usage and player privacy.

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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics?

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Things were getting serious three years later when Ryding decided to quit his job as a software engineer and work full time as a game developer. One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy.

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What are common keywords any game design resume should include?

Ask a Game Dev

It depends on the kind of designer position you're aiming for. We want to see key words for common tasks that those kind of designers have done. Here are some examples: Common Experience, craft, create, live, season, update, content, schedule, create, design, team, player, UX.

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