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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. One of the stories I wrote was a game. That game is now Hiru.” For Dean, history is the key to understanding people.

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI). Be sure to RSVP here if you plan to attend.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Bitmap Books is known for its catalogue of visually stunningly books on the art, history and culture of video games. Their latest offering, the upcoming book A Tale of Two Halves: The History of Football Video Games , is no exception. Not just about content, but also design, production, and presentation.

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The Ethical Implications of Procedural Content Generation in Gaming 

iXie gaming

In the ever-evolving world of game development , Procedural Content Generation (PCG) has emerged as a transformative force. By utilizing algorithms to create game content dynamically, PCG offers exciting possibilities, from vast, intricate game worlds to unique, personalized player experiences.

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Windstorm: The Legend of Khiimori takes equestrian gaming to 13th century Mongolia

PreMortem.Games

Traditionally set in modern-day Germany, the new game transports players to 13th century Mongolia. Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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Limiting CPU Threads for Better Game Performance

Nvidia

Many PC games are designed around an eight-core console with an assumption that their software threading system ‘just works’ on all PCs, especially. Many CPU-bound games actually degrade in performance when the core count increases beyond a certain point, so the benefits of the extra threading parallelism are outweighed by the overhead.

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