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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

A well-designed co-op game like Pandemic stands out among the crowd. There is a relative dearth of good cooperative games out there in the board gaming world. At the time of writing this article, about 6% of board games listed on board game have cooperative play. You know what I’ve noticed?

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Seem like a monster to balance? These are valid concerns, but consider the following reviews on Board Game Geek: “Totally asymmetric but surprisingly balanced” – Patmol, 10/10 “Excellent design, asymmetric factions. Not bad for a game about woodland creatures! Really enjoyed.”

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Still, Nowell strives to maintain a healthy work-life balance. Im also trying hard to learn how to separate my game development and personal life. I dont want to work on my game 7 days a week. Or try to make a game designed to be loved by every person in the world. I want to work smart, not hard.

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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Making Balanced & Clear Rules. Rules vs. Rulebooks.

Balance 130
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

The complexity of the process depends on the scale of the project, and for A Tale of Two Halves, which spans decades of football gaming history, the challenge was immense. This book has probably taken more like two years due to the sheer scale of the task to write and design it.”

Balance 156
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? What are some guidelines for writing good rules?

Mechanics 130
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

I wanted to make a game completely on my own to balance my professional life as a game developer working with big teams.” AI affects game design The project’s trajectory shifted with the integration of AI tools. Next, I start generating assets for the game with AI, like locations, character designs etc.”

AI 190