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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. I believe in keeping a good work life balance. I prefer the games that create horror through environments, sound and gameplay mechanics. So I spend some time just thinking and writing down ideas.”

Balance 195
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Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
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Spotting and Dropping Bad Mechanics

Brand Game Development

Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. I’ve been playing with a new mechanic called “traffic.” Yes, I thought this would make a good mechanic a week ago. Click here. So it goes.

Mechanics 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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The Sweet Art of Feature Adaptation

Deconstructor of Fun

Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. There's always something new to learn, a fresh perspective to consider, or an innovative mechanic to experiment with.

Feature 98
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How to Play-Test the Mechanics of Your Board Game

Brand Game Development

We’re picking up where we left off last week with How to Design the Mechanics of Your Board Game , so read that if you haven’t had the chance yet. Today, we’ll be focusing on testing game mechanics after you design them. A quick recap: game mechanics are how we bring the core engine of a game to life.

Mechanics 130
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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

From mechanics to level design and even the story and visuals, the team has worked to align everything with this focus. Players must carefully balance their actions to avoid suspicion while maximizing their profits, all within the constraints of a turn-based management system.

Balance 129