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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. “Our games improve significantly thanks to the feedback we receive and we take it seriously when refining mechanics and puzzles.”

Puzzle 138
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently. The way you control the old man and the magical staff at the same time is a neat mechanic that I am proud of,” Khoroshavin says. But right now we don’t have a specific next game.

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VR Can Improve Your Skills

Played with Fire

Full-Body Coordination and Balance VR extends beyond hand-eye coordination to full-body movement training. By stimulating the vestibular system (balance) and proprioception (body awareness), VR enhances overall stability and coordination. Share your thoughts with us and check our social media : CLICK Check out our other posts: CLICK!

Esports 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. As part of this drive, for months I’ve been creating over 100 new items, most of them including new mechanics.

Balance 52
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics. The handling definitely leans towards arcade-style physics and is designed to offer a balance between being accessible and challenging. “We We want it to appeal to both casual gamers and racing enthusiasts.

Pixel 156