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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. I wanted to make a game completely on my own to balance my professional life as a game developer working with big teams.” With his free, experimental 2.5D His preliminary conclusion? “It

AI 190
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

“So, when a player comes to a ‘choice point’ with, for example, three buttons, they may click only one that opens a certain path and locks the other sections. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development.

Horror 211
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Writing a Script Synopsis for TV vs. Film

Filmustage

A synopsis demands exactly this challenge, regardless of whether you're writing for a feature film or a multi-season TV series. Film synopses must pack a complete story arc into one piece, while TV synopses must balance their pilot's hook with future episode potential. These objectives should guide how you write.

Film 52
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Click here. The most important rule is write down all the feedback you receive during play-testing. Every opinion – however misinformed you may believe to be – is a data point. As in rigorous scientific experiments, data points are to be gathered accurately and then interpreted later.

Balance 130
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The Agony of the Almost Finished Board Game

Brand Game Development

Click here. Because board games are complicated systems, you will also reach this point one day. You’ll reach a point where there is nothing left to do but tweak the game. 3) Write down everything your play-testers say even if you disagree. Once you reach this point, your game is sell-able.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! This guide comes in four parts: What are some guidelines for writing good rules? What are some guidelines for writing good rules? Rule writing can be business-like, resembling technicial writing in a lot of ways. Brandon: What are some guidelines for writing good rules?

Mechanics 130
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Pitching made easy with the Pitch Template by Rami Ismail

PreMortem.Games

This means the Template balances both interests – it features everything publishers need to know, and encourages devs to not make common mistakes. If you haven’t yet, read the articles on Budget Viability , Milestones , Anti-Bullet-Points , and A Good Pitch.