Respawn says "single line" of Apex Legends code was behind elusive audio bug
Game Developer
MAY 5, 2023
The dev team said finding the bug was like searching for a "needle in a haystack."
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Game Developer
MAY 5, 2023
The dev team said finding the bug was like searching for a "needle in a haystack."
Game Developer
DECEMBER 4, 2023
This post will review how I took a bug that I needed to fix and turned it into a standout feature for our game.
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Ask a Game Dev
DECEMBER 25, 2024
The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly.
Game Developer
APRIL 22, 2025
'Train your QA using whatever methods you're training your designers.'
GamesIndustry.biz
SEPTEMBER 1, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Starfield is not technically out until next week, yet it is already dominating conversations in many ways across the games space – and inevitably bugs are a factor.
Game Developer
FEBRUARY 14, 2025
Changes to Final Fantasy Crystal Chronicles' payment model on iOS prevented players from accessing content they bought in its free and paid versions.
Game Developer
DECEMBER 8, 2022
QA staff at Activision Blizzard's Texas and Minnesota offices want to stop being required to hit inconsistent quotas and more transparency from management.
Game Developer
AUGUST 27, 2024
Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises.
Game Developer
JANUARY 29, 2024
WB wants to further embrace the live-service game model, but Suicide Squad's launch bugs are putting a wrench in those plans.
Game Developer
FEBRUARY 1, 2024
This short horror title uses a vintage visual style and vast bug bestiary to simulate a creepy call center in the '90s.
Cocos
NOVEMBER 19, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.
Indie DB
NOVEMBER 11, 2024
Taking a look at player experience and overall scope of the game.
Game Analytics
DECEMBER 9, 2022
Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. Soon, Splitting Point realized that they could find more than just bugs. Quite simply, there was no time for quality control.
Perforce
FEBRUARY 20, 2024
helps you avoid bugs in range-based for-loops. MISRA C++:2023 introduces a number of new rules. Among them, MISRA C++:2023 Rule 9.5.2 Read on to learn how this rule guards against undefined behavior.
Mircosoft Game Dev
MARCH 6, 2025
release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! The Godot Meta Toolkit provides a new export option that, if checked, will automatically configure these settings to their required values. OpenXR Vendors plugin 3.1.2 This release of the OpenXR vendors plugin is for Godot 4.3
Game Developer
FEBRUARY 26, 2024
We’re currently developing a mini open world local co-op called Bugging Humans. It has a shared asymmetrical UI — where one player doesn’t see the screen but they have the controller, and the other player sees the screen and they have the keyboard. This means best practices, for instance in level design, have to be adapted.
PreMortem.Games
MARCH 4, 2024
Standard feature of the industry As painful as layoffs may be, the current wave of workforce reductions serves as further proof that they have become a standard feature of the gaming industry rather than an anomalous bug. The post The new normal • Video game layoffs are a feature, not a bug appeared first on PreMortem Games.
Mircosoft Game Dev
APRIL 25, 2025
As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. This will make it much easier for users to find the cause of warnings/errors that previously required manually hunting down bugs. if something that worked fine in previous 4.x
Mircosoft Game Dev
MARCH 21, 2025
rc1 snapshot last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. After a first 4.4.1-rc1
Mircosoft Game Dev
JANUARY 16, 2025
This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.
PreMortem.Games
NOVEMBER 29, 2023
It should be polished, free of bugs, and thoughtfully tailored to create a captivating first impression in anticipation of your full release. Best practices for publisher demos Ensure your publisher demo shows off your game’s bug-free, core gameplay loop, that works on the systems and screen resolutions that the publisher has available.
Mircosoft Game Dev
FEBRUARY 21, 2025
See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
Game From Scratch
MARCH 18, 2025
release is heavily focused on improving and refining the core experience using Blender, paying old technical debt, fixing bugs and more. GameFromScratch.com Blender 4.4 Released Along side the long-awaited GIMP 3 release we have another open-source icon doing a major release, Blender 4.4. The Blender 4.4
Cocos
FEBRUARY 12, 2025
Hi everyone I have a file named index.123.js js in the assets/main directory. After the first build, everything is fine, but on the next build, the file is updated to index.456.js. However, when I run the project in Android Studio on a mobile device, Logcat still shows logs related to index.123.js. im using CC 2.4.14
Mircosoft Game Dev
FEBRUARY 17, 2025
something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. The issue is tracked in GH-101007.
Ask a Game Dev
APRIL 28, 2025
I personally ran into issues with navmesh generation (the map layer used for AI pathfinding) using the World Partition that I had to ask Epic about, and their engineers responded with "Thanks for finding this bug. We'll fix it eventually, likely not in the next patch." as they go.
Mircosoft Game Dev
FEBRUARY 28, 2025
See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
Mircosoft Game Dev
FEBRUARY 7, 2025
something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. The issue is tracked in GH-101391.
Mircosoft Game Dev
APRIL 8, 2025
As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release.
Cocos
DECEMBER 16, 2024
Hi there, I faced a bug when Label and RT rendered Persian and Arabic text. A new line is usually in the middle of the word, not a space after or before.
Cocos
DECEMBER 14, 2024
Hi there, I faced a bug when Label and RT rendered Persian and Arabic text. A new line is usually in the middle of the word, not a space after or before.
Cocos
DECEMBER 14, 2024
Hi there, I faced a bug when Label and RT rendered Persian and Arabic text. A new line is usually in the middle of the word, not a space after or before.
Grumpy Gamer
MAY 2, 2021
They have a unique perspective on the game and poke not only at the bugs but also the design and the thought process of playing a game. D" bugs were design bugs. It's a lesson I have never forgot and never will and I owe most of that to Judith. Here is a email Judith and MI2 testers sent me. It goes on for 5 pages.
Mircosoft Game Dev
MARCH 14, 2025
See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
Cocos
DECEMBER 15, 2024
Beside, using reshapers will throw new bugs for example, no all custom fonts will support all glyps. Previous versions of CC had reshaping sticky text problem and theyve solved it. Reshape is a different issue than mine, its related to font glyphs.
Grumpy Gamer
MAY 1, 2021
They have a unique perspective on the game and poke not only at the bugs but also the design and the thought process of playing a game. “D” bugs were design bugs. It’s a lesson I have never forgot and never will and I owe most of that to Judith. Here is a email Judith and MI2 testers sent me.
Cocos
DECEMBER 18, 2024
Ive just experienced a potential bug of 3.8.5 z}`); I got this result testVec3 = (0.01, 0.01, 0.00) // toString=(0.01, 0.01, 0.00) // JSON.stringify={"x":0.0058,"y":0.011,"z":0.001} // x,y,z = 0.0058, 0.011 / 0.001 It made me confused a while & thought my code has bug but finally found that logging a vec3 out to console had a problem.
Mircosoft Game Dev
FEBRUARY 26, 2025
See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
Mircosoft Game Dev
MARCH 20, 2025
See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
Mircosoft Game Dev
JANUARY 2, 2025
Please, make sure to test the pre-releases and let us know if you find some bugs so we can fix them before the stable release. Keep in mind pre-releases are still a work-in-progress so there may be bugs. We work hard to prevent breaking compatibility, to ensure you can safely upgrade to new versions of Godot when they are released.
Mircosoft Game Dev
MARCH 26, 2025
Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known. please file an issue on GitHub.
Cocos
APRIL 28, 2025
I think it is a bug. To see it you have to choose ShadowMap option in Scene settings (cc.ShadowInfo Type). Just after that you can go to Directional Light settings and turn on shadows. Than you can go back to Scene settings and choose Planar shadows. Platform: MacOS Creator: 3.8.4
Harold Serrano
APRIL 27, 2025
On the surface, it might sound like a small step but behind this test is months of work, late nights, countless bugs, and an entire editor system built from scratch. Building the editor was one of the hardest parts of this journey.
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