Remove Bug Remove Collision Remove Editing
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Game window embedding was implemented to support our recent interactive in-game editing feature. and begin preparing for 4.5.

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Fix various gradient editor bugs ( GH-70548 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ).

Beta 99
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Tiles editor progress report #5

Mircosoft Game Dev

Tile atlas editing. The first mode allows editing the atlas properties and creating/removing base tiles, the second one allows selecting and editing tiles properties, and the last one is to paint properties over the tiles. Note that, when editing a TileMap, you can replace all cells by their corresponding mapped value.

Tile 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 81
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Bug reports. stb_vorbis 1.20, wslay 1.1.1).

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

We have more regular contributors, a documentation team, a bug triage team and a much larger community! Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Multiple scene editing. See the full list of changes.

Engine 52