Remove Bug Remove Editing Remove Mesh
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Game window embedding was implemented to support our recent interactive in-game editing feature. and begin preparing for 4.5.

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Mesh streaming : Models are loaded as low detail (few vertices). Mesh resource for each pass of the particle. That said, what remains is now much less work than it was for Godot 3.x.

AAA 145
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Though there will be some small tweaks and fixes, and with any luck, not too many new bugs. The last value we need to change is the roughness to 1(the opposite of the Unity tutorial where we set smoothness to 0) In the Inspector where we are editing the material, there is a save icon at the top. About Me Who am I?

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 106
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Edit 2020-07-30: We found that 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Bug reports.

Bug 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 81