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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. This also meant we had less dev time to fix bugs or optimize performance. We had to work around some of these bugs and limitations, but they were minor issues overall.

Dev 104
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AEW Fight Forever Won’t Launch: Simple Ways to Solve It

Game Errors

Is AEW Fight Forever not launching on your PC? The AEW: Fight Forever won’t launch on your Windows PC if there is something wrong. What is preventing AEW Fight Forever from launching on my computer? How do I fix AEW Fight Forever won’t launch on Windows 11/10? However, things may go wrong sometimes.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

To unlock each root gate to the next section, the player must fight their way into a little fort and press a big obvious flashing red button. It wasn't really fun to fight on the actual tree branches. I wanted to emphasize the tree's influence on the landscape, and it felt less artificial than building walls or random cliffs.

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How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

As a child, he was delighted by action-packed animations like Kung Fu Panda and was drawn to stick-figure animations, particularly for their captivating fighting scenes. He admits, “If you check my Instagram, most of my animations are fight scenes.” This shift makes it easier for him to return to debugging in Unity.

Animation 145
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Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

The next few months were for setting up stores, fixing the final bugs, and resting up in preparation for the big final push. We are all fighting each other for a tiny and shrinking amount of potential exposure. You are fighting them for press coverage. No technical problems or nasty bugs. It was a very clean release.

Indy 90
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.” This also meant we had less dev time to fix bugs or optimize performance. We had to work around some of these bugs and limitations, but they were minor issues overall.”

Dev 118
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Star Nomad 2 Patch Notes (v 2.22.07)

Half Geek

It will be rolled out at the end of July, or early August, after I’ve tested for bugs. Faction fleet battles are larger, with each side sending more ships to the fight. Help to keep frame rates smooth during bigger fleet fights with carrier builds. Prepare for epic battles! They were holding back.

NPC 100