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Cocos Creator 3.8.5 forum version

Cocos

Internal properties marked with a $ suffix are compressed in the build process. Clipping module now supports linked flags, such as manual loading of Spine. Improved project build prompts for scripts, engines, and native simulators. Enabled “inline enums” and “private property compression” for engine code. for better performance.

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ).

Render 74
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ).

Beta 75
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Unable to run IOS build on simulator for cocos creator

Cocos

Hi, My build works well in browser and on fb instant as well. But while trying to create the same build for IOS it fails with Assertion failed: (_type == Type::Number || _type == Type::Boolean || _type == Type::BigInt || _type == Type::String), function toDouble, file Value.cpp, line 450. The project w.

Build 52
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Request for better shader documentation

Cocos

I am hoping a technical artist can be assigned the task of building a thorough shaders documentations. But actually a lot, if not most of the relevant documentation is unwritten, such as converting from position to clip, what a_color0 is, a lot of attributes are not covered, neither are cc uniform and methods.

Shaders 40
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Unable to run IOS build on simulator for cocos creator

Cocos

Hi, My build works well in browser and on fb instant as well. But while trying to create the same build for IOS it fails with Assertion failed: (_type == Type::Number || _type == Type::Boolean || _type == Type::BigInt || _type == Type::String), function toDouble, file Value.cpp, line 450. The project w.

Build 40
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Unable to run IOS build on simulator for cocos creator

Cocos

Hi, My build works well in browser and on fb instant as well. But while trying to create the same build for IOS it fails with Assertion failed: (_type == Type::Number || _type == Type::Boolean || _type == Type::BigInt || _type == Type::String), function toDouble, file Value.cpp, line 450. The project w.

Build 40