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The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.
GameFromScratch.com The Complete Concept Art Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete Concept Art Training Bundle by Learned Squared.
She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. We can definitely say that it works wonders for the type of game we’re building. There was a bunch of things she wanted in the game.
In this article, we'll walk through the key concepts and components required to build your own. Spatial query systems have become an essential tool for enabling intelligent AI behaviors in complex game environments.
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming.
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.
While programming and design skills are essential for creating a fun and engaging gaming experience, mathematical concepts play a crucial role in building the underlying mechanics that drive a game. From basic geometry to advanced algorithms, mathematical concepts. Read more
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. The transition from exploring fields and forests to building city blocks had a big impact on the gameplay, but all the changes were for the better.
The game invites players to interact with tiny townsfolk, build unique structures and explore surprises, all while pioneering the possibilities of mixed-reality technology. Then I wondered, ‘Where would they build houses?’” Within days, the concept was pitched to Meta and greenlit enthusiastically.
What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. It would be great to bounce ideas and concepts off of fellow colleagues when building my games. What’s your creative process? How did you get the idea for Creo God Simulator?
At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. This way, the game never stays in one specific gear for too long.
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. That’s why I wanted IHAS to deal with so many philosophical concepts.”
For gateway gamers, you’d prioritize a simple game based on straightforward concepts, understandable strategy, non-gamey language, approachable graphics, a short play time, and general ease-of-use. The post Should You Build for the Gateway Gamer or the Hardcore Gamer? You would then have a trade-off.
After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. I simply couldnt shake off my passion for making games, says Larabie.
She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. We can definitely say that it works wonders for the type of game we’re building. There was a bunch of things she wanted in the game.
Knowing other developers were using it gave us more confidence to build. The following year, the Norsfell team submitted their concept to the Montreal Ubisoft Indie Series annual competition for local independent game studios—and won. Buoyed by success and a cash prize, they moved “Tribes of Midgard” into production.
TikTok brought them back into fashion and in splendid style when the concept of fidget trading emerged as a new trend in 2021, with users filming the process of trading their fidget toys with each other. A large part of Fidget Trading’s massive success was due to the popularity of the game concept and familiarity among TikTok users.
Rebots came from a simple concept. Jake Rasmussen , the game’s director, wanted to create a game about building and programming robots,” says Porkoláb. It brings together resource gathering, crafting, building and working with robots, while also telling stories through the game’s alien characters.”
Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape.The recent Kickstarter campaign for the game reached its 60.000 goal in just 19 hours! Windstorm: The Legend of Khiimori will release in Steam Early Access in September 2024.
Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 premium battle pass. Candy Crush Saga took an unsurprisingly sweet approach to the Digging craze with Baker’s Box , which swaps sand for cookies and pickaxes for spoons.
“From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.
We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying Concept Art & Digital Illustration Foundations at CG Spectrum. Sai now works as a 2D concept artist and digital illustrator at Eitri Studio! featured] What I'm doing now since graduating CG Spectrum helped me build a good portfolio for my job search.
I started tinkering with small projects on my own, and over time, I realized I enjoyed the freedom of building something exactly the way I envisioned it. Something I want to feel in a game rather than a structured concept. It wasnt really a big decision. What are the biggest advantages of working solo? Whats your creative process?
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. .
Some of the initial concept and atmosphere from that school project still resides within the game,” explains Olsson. Buildings crumble on impact, glass shatters and debris bounces off the car into the street. It’s that thoroughness that got publisher Konami interested in the project. “We
The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title. Kepler Interactive’s selection process hinges on more than just a game’s polish—it’s about the ‘vibe’ and the unique potential of the concept.
This is because a given project is at its maximum headcount right before it ships - you need all hands on deck during full production, building and validating all of the content in the game. The next factor is that most big layoffs come after a project has shipped.
Elemental cornerstones Building on that conversation 10 years ago when the 4 friends Onat Hekimoglu, Fabian Preuschoff, Daniel Beckmanns and Ole Tillmann confessed their love for stop motion and story games, the narrative developed. The titular hero is a young lab assistant for the ship’s lead scientist, Jeanne Mareaux.
Following the competition closely, CG Spectrum was wowed by the creative stories told through such a high caliber of concept and in-motion work — futuristic settlements sprawling across extraterrestrial landscapes draped in dramatic light and shadow, with fantastical creatures lurking in between! Missed out on the challenge?
The industrial metaverse might seem like something from an advanced, sci-fi universe far in the future, but the building blocks of this concept are already present and functioning today.
Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. The "live service" part means that the game is "live" (it is out in public) and that we "service it" by building additional stuff for it over time. Now let's get to your questions.
Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock. Games professionals can also attend a workshop to learn how to use generative AI for building game concept storyboards.
Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Alan's advice for applying for an Epic MegaGrant is to have a playable build. for the pixel artist to use as a base.
Transforming creative Mobile gaming advertisers build a high volume of new ads and new iterations, feeding these into marketing platforms seeking increased ROAS or reduced cost of acquisition. How these decisions are made could be the competitive advantage you need for your game.
The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. The core engine involves this concept plus mechanics related to virus eradication. Carcassonne : The purpose is to build the best village. Sometimes you want to build a game around a mechanic.
You'll be able to earn the skills and experience needed to make your dream game real while building other games and seeing some best practices in action. You can even consider the day job as a means to earn some funding to build a demo that you can use to shop around for investors and further funding.
The concept is so simple that the Unity project has zero code / zero C# scripts. I tried to build up and pace out the jokes, I tried playing with different senses of "beef." Just make the thing and let the activity breathe. So this is a game about literally finding beef and clicking on it. Very simple. But it's always there.
If you can imagine it, you can build it”, he says. After encouragement from a friend, I studied and began building modded move sets (PSAs) in Smash Bros: Brawl for mages and characters from other franchises, independently, using the forums as guidance.” Effloresce : “Apply or build the idea. I function well like that.”
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Building video games has never been a simple task. Build on your strengths. So rather than coming up with an entirely new concept for his second title, he stuck to his guns and layered in more elements – like in-game combat and the use of limited resources – to get people more engaged. Not that this stopped Sergio Hidalgo.
Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. They build a small forest camp themed test level to jump around in, but it's difficult to pinpoint look and feel because they don't have an art director. (I
Manual handoffs between concept artists, modelers, and animators. (ii). AI-Assisted Art Creation Generative AI accelerates concept art, texturing, and asset variations. Generate rapid concept art iterations based on simple prompts. (ii). Enables dynamic world-building with non-repetitive assets.
Only a few weeks in I had the fundamental concept. Or city-building games like The Settlers that I love so much, but tend to only play once – never really applying all that I’ve learned. Super Fantasy Kingdom is my first gaming project. I did not know anyone and it started as a hobby.
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