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Steam Auth Issues

Grumpy Gamer

When I build my game for testing, it’s a completely automated process from the command line. The script pushes to git, which starts the cloud based CI machine (Azure) building the Mac, Windows and Linux executables. When they are done, my local script is notified and they are download locally.

Scripting 147
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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

Understanding Amazon GameLift Anywhere: local development streamlined Amazon GameLift Anywhere takes advantage of Amazon GameLift features with developer hosted resources. Setting up a local Amazon GameLift Anywhere fleet is quick. Finally, create a build resource and deploy to an Amazon GameLift managed fleet.

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Our mission has been to build a modern, cloud-based platform that truly empowers global collaboration. Studios demanded full support for Unreal Engine projects, including efficient data synchronization, optimized build pipelines, and robust game streaming capabilities for remote playtesting. How Remngu 2.0 works Remngu 2.0

Build 64
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NVIDIA ChatRTX – Easy Local Custom LLM AI Chat

Game From Scratch

GameFromScratch.com NVIDIA ChatRTX – Easy Local Custom LLM AI Chat NVIDIA ChatRTX is a recently released demo enabling you to easily build a customized LLM that runs locally on your own machine, assuming it is using Windows and running a compatible NVIDIA card (a 30 or 40 series card, or earlier with 8GB+ of RAM).

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

In the game players can choose between a local Mecca boy or girl aged ten as the protagonist. Hrnjadovic also believes that the game could build bridges between people of different beliefs. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026.

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Norsfell builds ‘Tribes of Midgard’ Viking empire with Amazon GameLift

AWS Games

Knowing other developers were using it gave us more confidence to build. The following year, the Norsfell team submitted their concept to the Montreal Ubisoft Indie Series annual competition for local independent game studios—and won. Buoyed by success and a cash prize, they moved “Tribes of Midgard” into production.

Build 116
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Local build of Cocos Creator

Cocos

github.com/cocos/cocos-engine/pull/18325 I have a question: can I build Cocos Creator 4.8.6 locally on Windows now? I saw that they have added support for Spine 4.2(Oh, Oh, Gods!!!) for a future version of 4.8.6.