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Death by Scrolling

Grumpy Gamer

Then a little game called Return to Monkeys island came along and I took the next two years to build that with Dave Grossman and a wonderful team. When I first started RPGTBD everyone told me that it’s unrealistic to do a open world RPG with a small team. I brought on an artist (Craig) and a designer ( Elissa ) to help.

Pixel 182
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

One common "problem" with Skyrim (and most open world RPGs) is that you end up with a bunch of money and nothing to spend it on, except nice-to-have things like convenient access to crafting materials or a house. This decouples the player's behavior from their character build. It's more paranoid than a Ubisoft game. Money sink.

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Build A Rocket Boy lands $110 million in funding

GamesIndustry.biz

Build A Rocket Boy today announced that it has closed a $110 million Series D funding round to help the studio launch a trio of "flagship" products. Those three projects are the open-world experience Everywhere, the story-driven action adventure MindsEye, and Arcadia, a set of user-generated content tools. Read more

Build 114
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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape.The recent Kickstarter campaign for the game reached its 60.000 goal in just 19 hours! So, we wanted to go for a style that can be highly appealing to open-world adventure players.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Likewise, construction elements have become intertwined with the core mechanics of many titles, such as the Japanese-hit Slime Isekai Memories , where narrative progression is tied into its base building despite its focus as a turn-based RPG. Merge Vikings Combining merge2 mechanics with progressive character and building vectors.

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Deliver At All Cost by Far Out Games is a destructive joyride through a 1950s wonderland

PreMortem.Games

Silly things He admits that game- and level design was a real puzzle to solve in the semi-open world that allows players to carve their own paths by smashing through just about everything. “It Buildings crumble on impact, glass shatters and debris bounces off the car into the street.

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Open World RPG Design With ArdenFall Developer Interview

Game Wisdom

Open World RPG Design With ArdenFall Developer Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this Perceptive Podcast, I’m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall — an open-world RPG to discuss building the game, RPG design and more.