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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” The company started creating multiplayer games because the founding members wanted to playtest games together. “We do have some rules that were inspired by a friend that works at Valve.

Studios 129
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Deep Dive: Building a robust accessibility toolbox with The Forest Cathedral

Game Developer

Here's how playtesting helped Whitethorn Games refine the process. Ideally, accessibility is a primary design goal, not an afterthought.

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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Our mission has been to build a modern, cloud-based platform that truly empowers global collaboration. Studios demanded full support for Unreal Engine projects, including efficient data synchronization, optimized build pipelines, and robust game streaming capabilities for remote playtesting. How Remngu 2.0 works Remngu 2.0

Build 64
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

I started tinkering with small projects on my own, and over time, I realized I enjoyed the freedom of building something exactly the way I envisioned it. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. It wasnt really a big decision. What are the biggest advantages of working solo?

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Pompeii: The Legacy Steam Playtest

Indie DB

The Steam Playtest for Pompeii: The Legacy is live until March 31 as part of the Steam City Builder & Colony Sim Fest! Experience an engaging tutorial with full voice acting, city-building mechanics, and dynamic events shaping your story. As a solo developer.

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ApocaShift - Building Playtest in 2 weeks

Indie DB

Today I will be showing off a new video with the newest rendition of the Base Building System, several more objects have been added but still pales in comparison to full release.