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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” The company started creating multiplayer games because the founding members wanted to playtest games together. “We do have some rules that were inspired by a friend that works at Valve.

Studios 129
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

This approach allowed them to create a compelling gameplay loop and build a captivating story around it. “Talk with the players and do lots of playtesting. As MysticDev prepares to release the demo of Chasmal Fear during Steam Next Fest in February, the Mojsovski brothers picked a couple of streamers to help playtest the game. “We’re

Horror 211
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Deep Dive: Building a robust accessibility toolbox with The Forest Cathedral

Game Developer

Here's how playtesting helped Whitethorn Games refine the process. Ideally, accessibility is a primary design goal, not an afterthought.

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Our mission has been to build a modern, cloud-based platform that truly empowers global collaboration. Studios demanded full support for Unreal Engine projects, including efficient data synchronization, optimized build pipelines, and robust game streaming capabilities for remote playtesting. How Remngu 2.0 works Remngu 2.0

Build 64
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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.

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Pompeii: The Legacy Steam Playtest

Indie DB

The Steam Playtest for Pompeii: The Legacy is live until March 31 as part of the Steam City Builder & Colony Sim Fest! Experience an engaging tutorial with full voice acting, city-building mechanics, and dynamic events shaping your story. As a solo developer.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Human touch Operating under the name RodentGames , Jason Larabie has taught himself the necessary skills to create his upcoming game Artificers Tower , a happy mix of base building, management sim and boss battles. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting.