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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Hexasort with its new matching mechanic executed so well, is an industry darling. Dramatic Narrative as Core : The overarching story unfolds in cinematic chapters, with key moments driving player progression and monetization. In contrast, DW:S opens with cinematics and characters meeting tragic fates.

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Why are there games without dedicated stealth mechanics that put in random stealth sections? Theres a fair number of times those situations either lack tools for the player to properly plan their route and identify threats (lack of a proper cover mechanic/corner look for example) or they lack proper detection for enemy units leading to immersion breaking behavior (no noise detection leading to a full sprint directly behind someone not being detected) and those types of things seem integral to a stealth style of game. While they can obviously be done well when done poorly they can feel like a very frustrating or out of place moment in an otherwise very good game.

Ask a Game Dev

We do this by sprinkling in other tasks to break it up a bit - UI manipulation to equip something new, leveling up interface to do other things, conversations, mini games, cinematics, and so on.

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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

Ask a Game Dev

Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. Unity HDRP supports cinematic-quality visuals at scale. Real-Time Rendering Advances Next-gen rendering technologies streamline production and improve fidelity: (i).

Art 52
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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

“It was all about puzzle design, analytical thinking, and understanding player agency and mechanics”, she says. Animation was my first choice because I wanted to do cinematic animation. In her first year, Simpson took a course in analog games and instantly loved it. She explains, “It is really time-consuming.

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Top Unreal Game Development Companies in 2024

Logic Simplified

It contains the game’s proposed design like the concept of the game, genre, core game mechanics, gameplay, timeline, illustrations/sketches, story and characters, levels and monetization strategies. Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc.

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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

You may remember Ewald from when he had just started the Real-time 3D Foundations course and created his first impressive cinematic, Haven. Tell us about your latest cinematic, Menace. Menace is a captivating, high-octane, real-time 3D action cinematic about a reckless motorcyclist evading the pursuit of police in a tropical cityscape.