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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. Controlled Teleporting?

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap.

Pixel 145
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(2.4.5)Is there any getClipByName() like methods in Animation?

Cocos

For example, I need to know the duration of the animations before the animation starts playing actually (to build some wait until animation ends mechanism). duration` but in my case I want to get the clip by animation name instead of index. How to I get the animation duration by animation name?

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(2.4.5)Is there any getClipByName() like methods in Animation?

Cocos

For example, I need to know the duration of the animations before the animation starts playing actually (to build some wait until animation ends mechanism). duration` but in my case I want to get the clip by animation name instead of index. How to I get the animation duration by animation name?

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

And among the video clips there's an awfully convenient ratio of raw behind the scenes rehearsal footage vs. expensive finished setpiece production footage -- which gets a sort of wink wink lampshading treatment, but still dispels a bit of the otherwise strong "this is how movies get made" magic for me.

Indy 130
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GSoC 2019 progress report #2

Mircosoft Game Dev

Initially I intended to have transitions and clips tied together, however after discussions with my mentor I decided it would be best if they are separate. The way it works now is the following: The user selects the active clip. That allows the user to have clips with different tempos. Perfecting prediction mechanism.

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Breaking the Monotony with Adaptive AI Gaming Solutions

Logic Simplified

Moreover, AI-powered algorithms contribute to more sophisticated game mechanics, such as advanced enemy AI, realistic physics simulations, and personalized gaming experiences through adaptive difficulty levels. Adaptive AI is used in a variety of games, depending on the genre, theme, and mechanics.

AI 52