Content Warning sells 2.2 million copies, nets 8.8M players in two months
Game Developer
JUNE 3, 2024
The co-op horror game got off to a good start by launching as a free-to-keep game, and its fortunes have only improved since.
Game Developer
JUNE 3, 2024
The co-op horror game got off to a good start by launching as a free-to-keep game, and its fortunes have only improved since.
Game Developer
JULY 15, 2024
The co-op horror game is the start of publisher Oro Interactive's focus toward "content-creator-focused horror games." "
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Deconstructor of Fun
APRIL 7, 2025
The best strategies now tap into social connections with features like: Friend suggestions and group invites Competitive challenges Social leaderboards Co-op gameplay and team-based experiences The Multi-Platform Reality Gen Z plays everywhere. Keep LiveOps Strong: Gen Z is demandingconstant updates and fresh content are a must.
Game Refinery
OCTOBER 11, 2022
Although, in these types of games, whenever there is a new content update, there is also a revenue spike, which can be shown in the case of Tower of Fantasy. Tower of Fantasy: Co-operative challenges in the open-world. Tower of Fantasy: co-op PvE game mode Dimensional Trial. How is the genre shift shown in the game?
Deconstructor of Fun
OCTOBER 28, 2024
Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. Players often return to established titles after trying these new games, reflecting the powerful gravitational pull of long-established live services that are firing new content on all cylinders.
Game Refinery
MAY 30, 2024
We saw games igniting player competition and social interaction through innovative LiveOps events, collaborating with beloved IPs to launch all-new gameplay experiences, weaning narrative threads into their content plans, leveraging seasonal themes to keep things fresh, and more.
Deconstructor of Fun
AUGUST 21, 2023
A lot of ink has been spilled on the debacle of Overwatch 2 canceling their co-op PvE “Hero Mode”. Putting emotions aside, I think it’s worth re-examining why co-op PvE seemed like a good idea in the first place, and what went wrong in development. I’ve seen both sides of the coin here and can speak from experience.
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