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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Auto-update instances of scenes which have been reimported ( GH-57606 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).

Beta 102
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Previously, only the root node of a scene was editable. Multiple scene editing. Live scene editing.

Engine 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . A Crash Course Into The Basics of Godot’s Game Engine.

Asset 52
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Breakout: Physics

The Liquid Fire

As a game engine, Unity provides a lot of functionality right out of the box. You could make some really fun physics based games and not need to have a math degree to do it! In fact, in this lesson we will start creating game objects that react to physics, with no programming required.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).

Beta 79