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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.

Beta 106
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How to create a curve road for the racing game?

Cocos

this looks like its been done with graphic editing software and then imported the track as an JPEG or PNG and then with the editor added the different collisions like the PolygonCollider2D component, which allows you to make curved colliders. Sounds like you need more than just the editor.

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Tiles editor progress report #5

Mircosoft Game Dev

Tile atlas editing. The first mode allows editing the atlas properties and creating/removing base tiles, the second one allows selecting and editing tiles properties, and the last one is to paint properties over the tiles. Note that, when editing a TileMap, you can replace all cells by their corresponding mapped value.

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Breakout: Blocks

The Liquid Fire

Breakout style games have an array of blocks along the top of the board for the user to destroy. Edit Blocks. You could edit them one by one, but that would not scale well, especially if you had dozens or more blocks to fix. Unity does actually have a feature that allows you to perform a bulk edit. Edit A Prefab.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Multiple scene editing. Scene inheritance. Until Godot 1.1,

Engine 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 106
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Godot 3.2 adds support for convex decomposition

Mircosoft Game Dev

This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes. Another long awaited feature makes it for Godot 3.2. The convex problem. To explain as simple as possible, this feature does not add anything new, but improves the existing workflow.

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