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Rebuilding the Untold Engine: Two Years of Progress and What’s Next

Harold Serrano

Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. In this post, I want to share the current status of the Untold Engine. What is the Untold Engine?

Engine 64
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Chunk tilemap physics The current implementation of TileMapLayer uses individual collision bodies for every single cell, which is extremely wasteful and a likely cause of runtime performance issues for 2D scenes relying on physics. Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ).

Dev 75
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

Beta 106
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D This makes it ideal for fighting games, Metroidvanias, and RPGs.

Art 52
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Add changeable freelook speed in Game Window ( GH-102704 ). 3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ).

Beta 72
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Physics: Fix sphere-capsule collision logic ( GH-70660 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 99