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Why successfully crowdfunded drag-themed fighting game Drag Her failed to launch

GamesIndustry.biz

Drag Her, a 2D hand-drawn fighting game featuring a roster of real-life drag artists, launched its Kickstarter campaign back in February 2022 with a modest and cheeky funding target of $69,000. For us, the Kickstarter was specifically an opportunity to be like, 'hey, there's a market for this'," he tells us.

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How to Fight “Tired Mode” as a Game Dev

Brand Game Development

How to Fight Tired Mode. Speaking of avoidance, the best way to fight Tired Mode is to never fight it at all. While you definitely want players to mentally engage with your games, you want to remove unnecessary decisions and make your components and board communicate super clearly. Part 1: Recognition. Part 2: Prevention.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. Communicate puzzle logic The creative process at Geometric Interactive follows a specific pattern. The art, sounds, and animation need to communicate the puzzle logic effectively.”

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Proletariat unionization vote request dropped

GamesIndustry.biz

Activision Blizzard has scored perhaps its biggest victory yet in its ongoing fight with unionizing employees, as the Communication Workers of America said it is withdrawing its request for a unionization vote at Proletariat.

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Players are fighting back against multiplayer toxicity

Game Daily

However, the report contends that players are finding ways to fight back against the abuse they encounter. A man in the UK said that there ought to be “clear rules for players’ behavior in the game to prevent malicious behavior or inappropriate communication that harasses players” A woman in the U.S.

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How to Make Board Game Rules

Brand Game Development

” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Speaking of communicating clearly, let’s draw a distinction between rules and rule books. Think long and hard about how much you want the game to fight back against the players. Rules vs. Rulebooks.

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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

The world of Damien’s imagination is the Jump+ Dimensions, where he sets off on an adventure with his favorite heroes to fight enemies, but really tries to adjust to his new home and find himself. “As He copes with his newfound loneliness by creating an imaginary hero named ‘Captain Velvet Meteor’.

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