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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. Carlsen: “When Jakob and I founded the company, we did that first Coccon prototype over the course of 3-4 months. Cocoon’s development journey spanned a challenging 6.5

Puzzle 257
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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” Plus, The4Winds Head of Communications Nazih Fares is Co-chair of the IGDA Game Credits SIG, and will be hosting a panel and roundtable at GDC, to promote inclusivity and best practices for how credits are attributed.

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The Growing Significance of Rapid Game Prototyping in Game Development

iXie gaming

However, getting a competitive edge in the industry requires creativity and that’s where rapid game prototyping comes in. This article aims to explore the rising significance of rapid game prototyping in the game development process. The Process of Rapid Game Prototyping Rapid game prototyping is a powerful tool in game development.

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Prototype of a beach volleyball game by Julio Nazario. Join my community of over 2,000 game developers, artists, and passionate creators. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. Need help on your board game?

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How to Create Specs for Your Board Game Artist

Brand Game Development

Some know exactly what they are looking for and have a great idea of how to communicate it. Others know what they want, and have no idea how to communicate it. For example, we did a lot of rapid prototyping for the Highways & Byways board on our own project together. James: The best way to actually communicate it?

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. Carlsen: “When Jakob and I founded the company, we did that first Coccon prototype over the course of 3-4 months. Cocoon’s development journey spanned a challenging 6.5

Puzzle 104
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Talking Without Words

Brand Game Development

This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through Game Development. We’re doing rapid prototyping. Now let’s talk about how James strengthened the game’s communication. This, too, is a good way of improving the way the board communicates.