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The concept for The Last Three stems from Putnais fascination with resilience and the complexities of human relationships. Thankfully, theres always social media. I have social media platforms where I receive great feedback about the game, which reassures me that Im on the right track.
Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. dev cycle slightly too late to be included in 4.3. dev 1 ) and the MetalFX upscaler (mentioned above). down to 0.2 ( GH-97281 ).
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. This concept grew organically from a single idea.
“Accessible” is a loaded word in board gaming, but the basic concepts are simple: make games for as many people as you can. Build up one or more social media accounts on a site such as Twitter, Instagram, or Facebook. Facebook is, and has been, the biggest social media network for a long time. My first game, War Co.
What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics. Solo devs have to be generalists, and that’s not for everyone”. I think this helps with keeping game dev burnout at bay.” And if you like your team (you should like your team!),
Brainstorm game concepts for 30 minutes. Share your progress on a board game design social media group or chat server. The post Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev appeared first on Brandon the Game Dev. Make a Board Game in 28 Days: Printable Download. Stuck along the way?
Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. Games that are intriguing based solely on their concept and a simple game loop.” Players use a magic staff to battle the dark Miasma overtaking the world.
It’s the easiest social media site when it comes to passively pulling people to your page. Instagram is the last major social media network on which you can reliably break 1,000 followers within three months. Lastly, Instagram has a much more global audience than any other social media site I’ve used. Dirty Deeds.
Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)
Targeting Attention, Interest, Desire, And Action Product Your Niche Price Process & Logistics Core Concepts of Promotion Outreach Reviews Distribution Kickstarter Advertising. This concept is called product-market fit. Until you have a big media presence, you can’t really use “the hype machine” to your advantage.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. “Fun” is a nebulous and weird concept for game developers. At this point, I don’t even chase “fun” because it’s a vague, poorly defined concept. Click here.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The analogy is morbid, but the concept is simple. Even after finding out about the hobby board game market, I still focused primarily on an untargeted social media approach. Click here.
Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! We'll be sure to keep you posted on all the sweet deets as we near our Patreon launch date, so be sure to stay tuned to our socials and public dev blogs for updates and announcements (including an exciting kick-off contest where you can snag a FREE PS5 ).
Welcome back to another magically entrancing issue of the Kristala dev blog. Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold.
Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. Hello, loyal Kristalans and faithful fantasy fanatics! 3D Asset Design.
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Plus, we'll introduce you to three of our newest talented dev team members too! Welcome back to the fantasy, friends! 3D Asset Design.
Welcome back to another installment of the Kristala dev blog. Since we last met, we've been kicking dev for Kristala into high gear and we're super stoked to share everything we've been working on over the past month. Ready to take a break from the mundane and dive head-first into the magic of Kristala? We've got you covered.
We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. As we move into the final quarter of 2020, our (incredibly good-lookin') dev team has been churning out new and exciting updates that we can't wait to share with you.
For people who have not yet broken into the industry , reach out to devs and learn what you can from them. Take the concepts of what you learn from them and apply it to your own personal work. Your goal is not to have what you say acknowledged by these devs or to say something that you think is clever.
While trends are always changing, there are a few basic concepts that do not. The page follows this basic structure, which is tried and true: stretch goals, description, list of components, how to play, rewards, stretch goals again, add-ons, reviews, backstory, social media, shipping rates, and a thank you section.
Kickstarter communities are loosely-defined concepts. They consist often of the Kickstarter comments themselves as well as the publisher’s social media. Kickstarter backers often use comments, messages, and social media to request customer service. Kickstarter Community Managers Have Three Responsibilities.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game.” Just here for Highway s & Byways updates? Click here.
After a year of documenting the Highways & Byways development process through the Dev Diary, this is not the post I wanted to write. Was it the basic concept? I handled the operations much better this time, but the core concept didn’t work. I’m going to stop running so many social media accounts.
From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. “Do I care about the basic concept of the game?” The post 3 Signs It’s Time to Quit Working a Board Game Design Idea appeared first on Brandon the Game Dev.
I’ve mentioned this before in How to Get Big on Twitter as a Board Game Dev and A Crash Course in Board Game Marketing & Promotion. Here is an example of a sales funnel: Use social media like Twitter, Facebook, and Instagram to “generate leads” or garner Attention. You need to create a “sales funnel.”. No, no, no.
The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. I’ve listened to so many designers describe how through play-testing, a game came out dramatically different then their initial concept because the new version was more fun.
” However, he admitted that the market was muddied by the “mad dash to the metaverse,” an idea that intertwines VR and AR technology with the concepts of Web 3.0 The concept of the metaverse, which originates from Neal Stephenson’s novel Snow Crash , is still nebulous and subject to interpretation.
When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Some are standalone tutorials about a given feature or concept, while others are series that will lead you through making a simple game from A to Z.
Brandon: That’s a lot of different projects over a lot of different forms of media. Your theme is that critical in order to nail down some concepts first, before diving into game mechanics. The post How to Find Artists for Your Board Game appeared first on Brandon the Game Dev. It’s true. Let us know in the comments.
I also work with indie dev companies on a more casual level discussing challenges, goals and brainstorming solutions. The components list helps by letting people know immediately what everything is called, then you can launch into the purpose and the basic concepts of the game. Right now I work from home (the dream, right?)
Willem Delventhal, a seasoned game developer and founder of the Indie Game Academy, joined Brandon Pham on a recent episode of Game Dev Unchained. ” The pandemic has also led to the concept of the “third place” becoming increasingly relevant. So every new form of media gets a lot of pushback from the previous forms.
A pretty interesting and challenging concept, as you control each car using a single key, so it's not your typical driving game! The art and music were made during the jam and are simply awesome - we hope Novastrike Media will continue working on their jam entry and turn it into a full game! Website link and source repository.
A rising trend, especially among the younger workforce, is the concept of ‘quiet quitting’ – a scenario where an employee mentally checks out of their job and does the bare minimum. The conversation took another turn when discussing the role of social media in shaping Gen Z’s perceptions.
The concept of the metaverse, despite its recent negative connotations, still carries much potential. The transition of game directors like Druckmann into the role of executive producers in film has signaled a considerable shift in the media landscape.
To understand if my suspicion has merit, I recently distributed a survey on the Deconstructor of Fun slack, the Mobile Dev Memo slack, and on LinkedIn (the complete survey with results can be found at the end of this post). have worked on other apps (ride hailing, news, lifestyle, social media, traveling) only. Response: 7.9
When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Some are standalone tutorials about a given feature or concept, while others are series that will lead you through making a simple game from A to Z.
After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. Strategic partners are crucial.
The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” As social media platforms continue to proliferate, there’s a palpable yearning among users for genuine human interactions. This sentiment resonates with the growing hunger for connection in the digital age.
I even applied some of the concepts into my own game! There are two social medias that do highly well in the game community: Reddit and Twitter. Figuring this out took me my whole entire indie dev career. If you haven’t joined all of my social medias yet, do so! It was an extensive study. Reddit being the number 1.
“I loved the concepts, the design. Such exclusive content often ranges from in-game items like skins and talismans to digital rewards like wallpapers and physical media. The transition, however, was not without challenges. It teaches you how to think about traversing through spaces and color and shape,” he explained.
We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” You might enjoy this MUD-Dev post from 1998 , which contains boggling moments like “nobody’s really tried a good storytelling MMO” and astonishment that “there’s now an EXCHANGE RATE between UO gold and real world money…”.
There may be something true to those statements which, I guess, is the reason why now devs have allowed the Hero to move once per match. As far as I’ve been able to tell, it has been universally received positively by players as well in social media.
Operational failures come from a problem in your plan’s implementation, but not necessarily the core concepts of your plan. Concept Design: The creation of initial ideas based on what hobby board gamers are currently interested in. Concept Design & Market Validation: Did the core concept of the game resonate with customers?
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. In our last issue of the Kristala dev blog, we showed off the initial model Karena completed for a Nisargan-themed bed.
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