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The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

The concept for The Last Three stems from Putnais fascination with resilience and the complexities of human relationships. Thankfully, theres always social media. I have social media platforms where I receive great feedback about the game, which reassures me that Im on the right track.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Input Input saw a lot of incremental improvements and polish this dev cycle. dev cycle slightly too late to be included in 4.3. dev 1 ) and the MetalFX upscaler (mentioned above). down to 0.2 ( GH-97281 ).

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. This concept grew organically from a single idea.

Dev 160
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

“Accessible” is a loaded word in board gaming, but the basic concepts are simple: make games for as many people as you can. Build up one or more social media accounts on a site such as Twitter, Instagram, or Facebook. Facebook is, and has been, the biggest social media network for a long time. My first game, War Co.

Dev 130
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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics. Solo devs have to be generalists, and that’s not for everyone”. I think this helps with keeping game dev burnout at bay.” And if you like your team (you should like your team!),

Dev 104
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Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev

Brand Game Development

Brainstorm game concepts for 30 minutes. Share your progress on a board game design social media group or chat server. The post Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev appeared first on Brandon the Game Dev. Make a Board Game in 28 Days: Printable Download. Stuck along the way?

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. Games that are intriguing based solely on their concept and a simple game loop.” Players use a magic staff to battle the dark Miasma overtaking the world.