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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. Strategic partners are crucial.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. It’s used to both fight enemies and solve puzzles.

Dev 104
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Return to Monkey Island Dev Diary

Grumpy Gamer

Laying down the backbone puzzles for Act 1. Jul 24, 2020 Started the Puzzle Dependency Chart for Act 1. Looking forward to getting a concept artist. Things come alive for me when concepts start to come in. May 25, 2022 Yep, this dev diary didn’t last long. Thinking about the ui. I hate the current status-quo.

Dev 130
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Return to Monkey Island Dev Diary

Grumpy Gamer

Laying down the backbone puzzles for Act 1. Started the Puzzle Dependency Chart for Act 1. Looking forward to getting a concept artist. Things come alive for me when concepts start to come in. Yep, this dev diary didn't last long. First "real" design meeting with dave. Jul 24, 2020. Jul 27, 2020. Jenn started.

Dev 100
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Godot XR update - March 2025

Mircosoft Game Dev

Our fifth place entry is a puzzle game where you need to manipulate a stream of particles using attractors. Solve puzzles while casting magic spells to find your way out. All within a church environment that fits the concept well. Top 5 Lets take a closer look at the top 5 entries! Our third place is a horror karaoke game.

Puzzle 75
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. But for me it might be different than for other solo devs. This is never a good thing.”

Dev 104
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. Kazimir’s staff is more than just a weapon, it’s a dynamic tool that players can use to solve puzzles, combat enemies, and cleanse the Miasma.