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More layoffs at Visual Concepts Austin after 2K cuts "several" jobs

Game Developer

"The games industry bloodletting continues. Today, Visual Concepts Austin laid off myself and a group of very talented developers." "

Concepts 358
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TRY AGAIN: How frustrations with game development lead to a platformer about game development frustrations

Game Developer

TRY AGAIN developer Adam Morina talks about how their own frustrations coming up with a game concept would lead to a game about those very frustrations.

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Game developers, don't give up on your bad sketches

Game Developer

Generative AI art tools make it easy to whip up images for concepts and storyboarding. But don't throw out your pen and paper just yet!

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Behind Devteamlife, the "most relatable" comic about making games

Game Developer

Concept artist and comic strip creator Victor Lahlou shines a too-familiar light on common game development gripes.

Concepts 351
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Visual Concepts Austin reportedly hit with layoffs

GamesIndustry.biz

2K Games has reportedly laid off an unknown number of developers at Visual Concepts Austin. As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I Read more

Concepts 135
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If Test its feasibility.

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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones. So, I hope fans of the first game return to see how I’ve addressed their feedback.” However, the idea gradually took shape after the first game’s release.