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BitCake Studio , an indie game developmentstudio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . says Lamhut laughing.
Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. In the early days of game development, creating assets was a fragmented, time-consuming process. This stage involves close collaboration between game designers, art directors, and concept artists.
Top image: Gnoumagbee and Teninke Camara Photo by David Gossard from Tribune de Lyon It’s 3 am, and while the world sleeps, a creative force comes alive in the heart of Teninke Camara , the brilliant Creative Director and Founder of Blind Bend Studio. She’s a Technical Artist and she’s good at development as well as environmental art.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. It’s worth noting that Dave the Diver isn’t available on mobile, and the developer behind the title, Mintrocket, hasn’t suggested a port is coming.
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. Most were recruited, while others found a different path to the studio.
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. However, as development progressed, the concept evolved into something much more narrative-driven.
Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I shared the concept with them early on, and they were fully on board, which boosted my excitement.
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. My focus is on developing unique and personal games. Why did you become a solo developer? I started to follow indie developers I admired on Twitter. How do you stay motivated through (years of) development?
First-time Swedish developer Far Out Games has meticulously crafted a neon-drenched Americana, complete with pink motels, sun-soaked suburbs and classic diners, all ready to be obliterated by you and your unstoppable delivery truck. After all the years of development, Nielsen is still impressed by their own game.
Here you will find game developers, publishers and tool- and tech providers ready to do business. The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain.
The gaming industry is no stranger to ambitious bets, but few are as bold as Skillzs $75 million Developer Accelerator. From funding innovative game studios to pushing the boundaries of skill-based monetization, the initiative aims to bring fresh talent and new game genres into Skillzs ecosystem. Lets dive in.
South Korean indie studio Cat Society is a small team with big ambitions. The three-person studio, made up of Minjin Ko, his wife Hyemyung Lee and their friend Yeram Kim, has been working on their debut title Dungeon Inn since 2019. This collaborative dynamic reflects the teams studio philosophy.
Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Why did you become a solo developer? How do you stay motivated through (years of) development?
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. Yustas Games Studio, founded in 2014, has a diverse development history that spans popular time-management games and, more recently, midcore titles on Steam.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. They obviously couldn't make the big sprawling maps key to their studio identity, since those would required long multiplayer sessions with no real savegame support.
Game development is no longer just a one-man show – or even a one-studio spectacle. Fortunately, developers can turn to partners, such as external developers , to realise their most ambitious projects. ” Read more . ” Read more
years of development. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
We wanted to turn the typical team-shooter on its head and create a game unlike anything else in the shooter genre,” says Fun Dog Studios CEO and Creative Director Miles Williams. Or die trying The team at Fun Dog Studiosdeveloped a dynamic combat system that keeps NPC enemies constantly fighting each other. Or die trying.”
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. ” Why did you become a solo developer?
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. I became a solo developer initially because I wanted to make games, plain and simple, he says. Despite the rewards, solo development comes with challenges. ” Why did you become a solo developer?
Plenty of GamesIndustry.biz readers are familiar with the concept of crowdfunding, with well over a decade of Kickstarter campaigns helping to bring many a game to market. Less common, however, is equity crowdfunding. Read more
Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Within days, the concept was pitched to Meta and greenlit enthusiastically. Iteration is key.
FlatPonies , a Copenhagen-based game developmentstudio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. My focus is on developing unique and personal games. Why did you become a solo developer? I started to follow indie developers I admired on Twitter. How do you stay motivated through (years of) development?
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. For Oppolyon Studio’s co-founder, Isaac Iozzi , this hellish struggle is all too familiar. experience.
Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.
Sessions will provide a deep dive into how AWS for Games customers like Roblox, Riot Games, PUBG Studios, Epic Games, Supercell, Zynga, Hard Rock Digital, and more leverage AWS services to scale and evolve their games and businesses.
It may have been born out of necessity, but after two successful murder mystery games EQ Studios can now be considered somewhat of a specialist in this particular genre. Still, Fery Tomi, Director of the Las Vegas based studio, wants to keep all options open for the next project. But over the course of development, the narrative grew.
BitCake Studio , an indie game developmentstudio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . says Lamhut laughing.
All of his life Csaba Putnai has had a fascination for games, but he was well in his forties when he took the step to actually develop a game himself. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years”, he says. Why did you become a solo developer? “I
Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. Aligning vision, scope, and budget is a crucial and often challenging part of the development process.
Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. This is his story. She was right.
Concept Art World Two Dots Two Dots is a creative studio based in France and co-founded in 2012 by experienced concept and cover artist Seed Seven. It offers a large range of services: from creative concepts exploration to high resolution image and matte painting, from illustration and concept art to character design.
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. In 2022, a life-threatening incident could have derailed his dreams, but his passion for expressing his creativity through game development fueled his recovery, leaving his physicians in awe. I have around 160 poems now.
Canadian indie game developmentstudio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Julien acts as lead designer and artist, Jean-Nicolas handles design and development, and Fortin brings the game to life with his music and sound skills.
How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. These include: (i).
Do studio leads make that kind of call, or project leads? A big decision like this tends to come from agreement between the dev team's executive producer, the studio head, and the publishing executives. Where does a decision like taking DA4 from single player to live service back to single player most likely come from?
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We Nielsen quit his job as a software engineer two years ago and decided to go all-in on game development. “I I have no background in game development, it was just a hobby”, he says. “I
In a post on its website , Remedy said the title was at its "early concept stage," supported by a small team. The developers will be assigned to other projects at the studio, and Remedy also reduced its recruitment and funding needs as a result. Codename Kestrel (previously known as Vanguard) was unveiled in November 2023.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. Funding the game has been another challenge for the small studio.
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