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The "wonderfully simple" winning recipe of Wholesome Direct

GamesIndustry.biz

The fifth edition of Wholesome Direct took place on Saturday, presenting over 70 indie games. A platform for leftfield ideas and silly concepts, the event also delighted us by showcasing Optillusion's While Waiting. Read more

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Maniac Mansion Design Doc

Grumpy Gamer

Gary had done some quick concepts, but we didn't have a real design, screen shots or any code. If this document (and the Monkey Island Design Notes ) say anything, it's how much ideas change from initial concept to finished game. Refine and edit. Even more crap from my Seattle storage unit! The way games were meant to be made.

Concepts 130
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Maniac Mansion Design Doc

Grumpy Gamer

Gary had done some quick concepts, but we didn’t have a real design, screen shots or any code. If this document (and the Monkey Island Design Notes ) say anything, it’s how much ideas change from initial concept to finished game. Refine and edit. Even more crap from my Seattle storage unit!

Concepts 130
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Capcom's recipe for success is simple: stay the course, ignore the bandwagons | Opinion

GamesIndustry.biz

It's the reason why sales and special offers "must end soon"; it's the concept that underlies limited edition products, pre-order bonuses, and every wily form of artificial scarcity this industry has ever cooked up.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” Get in touch For more details on the delegation or if you want to meet the Dutch participants, visit the DGA website or sign up for MeetToMatch – The San Francisco Edition 2023 and schedule a meeting with the participants directly.

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The Top 10 Popular VR Game Development Tools

Logic Simplified

It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets. It also offers many editing options for dialogue, sound effects, and trimming music tracks. Its new real-time tools and bar-beat grid amp up the software’s music recording capabilities.

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Solo developer Csaba Putnai of Bob: A Thousand Lives “My life is filled with many challenges”

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years”, he says. For example, after spending days on level design, you can switch gears and work on editing the game’s music.” The Hungarian solo developer says he works best when working by himself. “I