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Playground fights led to the sister’s power house Blind Bend Studio

PreMortem.Games

Seeing that was hard and I always found myself in the middle of a fight beside her. Concept art by Charles Dauphin. The post Playground fights led to the sister’s power house Blind Bend Studio appeared first on PreMortem Games. GDC, Africa Games Week, Games Connection.”

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

Puzzle 257
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” A year later, I started to add puzzles and worked out a story and a few key philosophical concepts for the game.” Another unique point is the weapon.

Dev 104
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. Something I want to feel in a game rather than a structured concept. Whats your creative process?

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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

And every enemy you down makes an exponentially more threatening reply from the warring factions, who might take a small break from their own fights to hunt you down.” Players take on the role of scavengers, or scavs, that have no allegiance to the fighting factions. They’re a mere mouse in a maze, scrounging for scraps.

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A New Era of Fighting Games

Sirlin

Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?

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A Fighting Game First: Showing Frame Advantage

Sirlin

The concept of who recovers first after a move hits or is blocked is called “frame advantage” in fighting games. The “frame” is the basic unit of time in fighting games, means a still frame of graphics shown every 1/60th of a second. This is a very important concept in fighting games, but it's always been invisible…until now.