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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . There was a bunch of things she wanted in the game.
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. Lets break down the seven critical phases of the game art pipeline and explore how studios bring stunning, optimized visuals to life. Rough sketches that serve as early visual concepts.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. However, as development progressed, the concept evolved into something much more narrative-driven.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
South Korean indie studio Cat Society is a small team with big ambitions. The three-person studio, made up of Minjin Ko, his wife Hyemyung Lee and their friend Yeram Kim, has been working on their debut title Dungeon Inn since 2019. This collaborative dynamic reflects the teams studio philosophy.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. Magic Cauldron follows Wordle’s template, with similar mechanics but featuring potions instead of words. premium battle pass.
We have really worked hard on making each mission a different and fun experience that introduces a unique mechanic.” The four studio founders ( Lars Olsson , Daniel Nielsen , Jimmy Hultén and Jonatan Johansson ) laid the foundation there of what would eventually become Deliver At All Cost.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Within days, the concept was pitched to Meta and greenlit enthusiastically. Elements of Steampunk Another highlight is the airplane control mechanism. “We ” Working on Wall Town Wonders has made the studio ‘incredibly enthusiastic’ about the potential of Mixed Reality. Eighteen months later, the game is here,” he says.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. For Oppolyon Studio’s co-founder, Isaac Iozzi , this hellish struggle is all too familiar.
I can really implement my vision, and I have the flexibility to add in content and mechanics that Creo’s fanbase and others would like to see. It would be great to bounce ideas and concepts off of fellow colleagues when building my games. And the biggest pitfalls? What’s your creative process?
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . There was a bunch of things she wanted in the game.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. And it was!”,
According to Carlos Casals , 3D Artist and Co-founder of Ticking Clock Games, “We were throwing around all sorts of mechanics and game genres, but we kept coming back to one image; a flying ship.” Funding the game has been another challenge for the small studio.
How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. Common issues include: (i).
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. And it was!”,
The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. One of the most popular monetization mechanics is the subscription-based battle pass , which was introduced via Valve’s DOTA 2 in 2013 but popularized by the worldwide phenomenon, Fortnite.
My first encounter with Cassie Simpson was during the inaugural Xbox Game Studios Game Camp Africa in 2023. In December 2023, she exhibited some of Chroma Pixel Games’ studio work at Africa Games Week and attended Playtopia Festival. ” She represented the studio on a panel at the Xbox Game Studios Game Camp in 2023.
Each level also had unique mechanics and art styles that all tied into a cohesive whole. As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money.
The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title. Kepler Interactive’s selection process hinges on more than just a game’s polish—it’s about the ‘vibe’ and the unique potential of the concept.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. This system reflects our key underlying value of unity in the game, as we uniquely weave the theme into our mechanics. Additionally, our 3D artist, Sam Dayomi , is also an exceptionally talented filmmaker.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. We started talking and eventually began working together on Bionic Bay.
TikTok brought them back into fashion and in splendid style when the concept of fidget trading emerged as a new trend in 2021, with users filming the process of trading their fidget toys with each other. A large part of Fidget Trading’s massive success was due to the popularity of the game concept and familiarity among TikTok users.
As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. It was a very tranquil concept at first, though we found our prototype didn’t offer enough things for the player to do.”
A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. Developers work closely with the engineers to decide the game mechanics.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. At the same time, we consider gameplay to be paramount and strive to refine it so that all mechanics and assets are constantly reused.
Source: Business of Apps ) Subway Surfers, an endless runner game, was released by Kiloo Games and SYBO studio in May 2012. Core Mechanics of an Endless Runner Game Game mechanics make a video game engaging and challenging for players. Temple Run Temple Run was released in 2021 by Imangi Studios. on Jul 25, 2018.
Wood Nuts: Screw Puzzle The first game on the list is a title by Zego Studio: Wood Nuts: Screw Puzzle. Apparently, ABI Games Studio released their title one month earlier, in November 2023. The concept here is quite similar: users need to move screws around to drop all the wooden blocks on the screen.
Indie developer Chibig started in 2017 as a one-dev studio in Valencia, Spain. The name Chibig is a reflection of the cute Chibi art style which is used in all the games of the studio. We believe that this game has something special beyond the art and the flying mechanic, although that’s what really catches the eye.
Such VR tools breathe life into the video game mechanics , allowing players to interact with the characters and environment of the game very well. Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications.
Game concepts: In this phase, some of the questions asked are - What will be the genre of the game? Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. What is the time frame?
Independent game development studio, Norsfell , was founded in 2013 to forge new genres that bring people together. Now approaching its 10th anniversary, Norsfell has grown from a small startup developing mobile games into a studio with nearly 40 team members who helped launch the award-winning multi-platform game, “ Tribes of Midgard.”
I usually start with a location or concept from which I build a ‘mind map’. I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment. This concept grew organically from a single idea. What’s your creative process? “My If yes – how? It was a disaster!
Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. And I see it as the ultimate compilation of art(s) – light, sound, visuals, narrative, mechanics, psychology – a crafted or distilled experience. That is why the Nurture stage is surprisingly critical.
Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. At the same time, we consider gameplay to be paramount and strive to refine it so that all mechanics and assets are constantly reused.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. This system reflects our key underlying value of unity in the game, as we uniquely weave the theme into our mechanics. Additionally, our 3D artist, Sam Dayomi , is also an exceptionally talented filmmaker.
The studio denies this, even if its various creatures’ similarities with Pokémon are hard to miss. Similarities all around Beyond its look and feel, the gameplay mechanics found in Palworld also closely match those from other well-known games. The survival mechanics and in-game tasks draw on Rust. Not bad for a $7.6
The South Korean studio was founded in 2020 by a team of game veterans. When looking for inspiration Manze Lee turned to the rich Korean history: “The concept for The Devil Within: Satgat was born from our fascination with Kim Sat-Gat , a famous poet of the South Korean Joseon Dynasty.”
There’s always overlap between the different disciplines in our studio. With the story and art direction locked in place, the game actually went through several changes before it settled on the final gameplay mechanics. Many course changes during development came from within the team.
Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. That’s the core concept from Voodoo.
I take this view because those ads, to me, represents not a permanent trajectory of deceitful advertising tactics but a very specific, very revelatory, very fleeting moment in time: the full realization that success on mobile means leaning into the mechanics of the advertising platforms that almost exclusively sustain distribution for mobile games.
You can see this reflected in the 9 and 10 scores of Board Game Geek, where people repeat some variation of “I really can’t explain it” and rattle off mechanics while trying to explain it. The concept is so absurd that Stanley Kubrick made a comedy movie out of it. That tells you all you need to know.
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