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Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Game rules are how we regulate the mechanics of our games so that they are consistent with the messages we want to send to players. This guide comes in four parts: What are some guidelines for writing good rules? What are some guidelines for writing good rules? Brandon: What are some guidelines for writing good rules?

Mechanics 130
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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

“When we test the game, we get a lot of praise for the voice acting and the writing. They’ve developed a vertical slice of Mind Diver containing the core mechanics and two areas, offering around 1.5-2 It’s the brainchild of six developers from Copenhagen, operating under the name of Indoor Sunglasses.

Puzzle 245
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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

What caught my attention wasn’t just her confidence on the panel but the fact that she was not only a student pursuing three majors at Wits University she was also the Lead Concept artist at Chroma Pixel Games , a game studio based in Zambia. ” Animation, writing and marketing are the three majors Simpson decided to take.

Pixel 160
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Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev

Brand Game Development

Brainstorm game concepts for 30 minutes. Google “list of board game mechanics.” Write the first draft of your rules. Write down what works and what doesn’t. Write a 100-150 word story for your game. Write down anything you find that doesn’t reinforce the story you want to tell. Stuck along the way?

Dev 130
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5 Levels of Communication through Game Development

Brand Game Development

The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17). If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. That’s a mechanic. Chess tells a story.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

“This book has probably taken more like two years due to the sheer scale of the task to write and design it.” Special Touches The production process doesn’t stop at writing and design. Once the concept is agreed, I start thinking about how it could look, playing around with design layouts.

Balance 156