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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. years of development.

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

In this blog, we look at some of the new and interesting ways developers have implemented minigames into some of the most popular mobile titles on the market, from Royal Match’s Wordle-inspired potion puzzle to Goddess of Victory: NIKKE’s recreation of Dave the Diver. premium battle pass.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. years of development.

Puzzle 104
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How to Leverage Trends and Motivations to Build Better Casual and Hyper-Casual Games

Game Refinery

Widely regarded as the biggest trendsetter when it comes to entertaining content, the short-form video content platform, TikTok, has become the new home for viral content. A large part of Fidget Trading’s massive success was due to the popularity of the game concept and familiarity among TikTok users. The secret to its success?

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Why Endless Runner Games Are So Popular

Logic Simplified

Endless runners are possibly some of the most engaging games due to their mobile platform since they allow gamers to indulge themselves in the activities of a parkourminus the risk of face-planting. You dont need to solve puzzles, find keys, or worry about running out of lives. But why do people go bonkers for them? Well, it is!

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. We are very excited about it”, says Myllys. “It’s

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Why NYT’s Connections makes you feel bad

Raph Koster

I thought it would be interesting to contrast this to Word Dad , a puzzle game made by my friend, master game designer John Cutter. A brief aside on puzzles All three of these are more correctly called puzzles, of course. This means that really, puzzles and games are terms that are matters of degree, not kind.

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