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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Something I want to feel in a game rather than a structured concept. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. At some point, you have to trust yourself, put your work out there, and learn from the process.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

“From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. We wanted to pay tribute.”

Fantasy 156
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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Click here. This is what you can expect before you reach that point. Other times, it takes a long time to even get a game to a point where you can finish a single play-through. “Fun” is a nebulous and weird concept for game developers. Just here for Highway s & Byways updates? Early play-testing photo.

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The Complete C++ Guide For Unreal Engine

Awesome Tuts

The concepts are the same, just the syntax is slightly different. This means that there are different types of variables such as whole numbers, decimal point numbers, strings, and booleans. Integers are whole numbers meaning they can’t have decimal points in their value. This is how we declare it: double Mana = 2.4;

Engine 144
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VFX Breakdown Process From Concept to Final Render

Filmustage

Here's what keeps them up at night: Getting those base shapes just right Carving up models like digital origami masters Making sure every surface points the perfect way Keeping those poly counts lean and mean Where the Magic Happens Remember that feeling when all the puzzle pieces finally clicked? That's compositing for you!

Render 52
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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

However, now it is possible with a blink of an eye, just one click away from your hands. If yes, this blog will identify some key points and how such technology is transforming the scope of games. The gaming world is changing fast, and mobile phones are leading the charge. Are you also curious about the future of mobile gaming?

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