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W4 Games says Godot console porting solutions land in October

Game Developer

Devs looking to port their Godot-developed game to consoles will have solutions as soon as October.

Console 358
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Korean devs report a burst of interest in single-player console and PC games

Game Developer

Developers at Pearl Abyss, Round8 Studio, Shift Up, and other studios say developers and players in the region want to break out of the free-to-play market.

Console 364
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Humble Games' recent restructure is hurting devs and their games

Game Developer

Developers Squid Shock and Stairway are unable to push console updates, and the former is resorting to Patreon while looking for a solution.

Dev 360
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Jyamma Games, other devs claim Microsoft 'doesn't care' about their Xbox ports

Game Developer

More third-party studios are speaking out about their difficulties making (or porting) their games for Xbox's dual current-gen consoles.

Console 280
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Rovio to close down Montreal dev Studio Lumi

Game Developer

Rovio set up Studio Lumi to help get it into the console/PC space, but those plans are now dashed with the subsidiary's closure and its project scrapped.

Studios 280
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Besiege devs spotlight why some games can't work well on Steam Deck

Game Developer

Adding controller support to the PC version of Besiege isn't as simple as copy-and-pasting its console counterpart's code.

Console 258
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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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