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How to Use Content Marketing to Sell Board Games

Brand Game Development

One of the greatest forms of marketing, my personal favorite, in fact, is content marketing. The term “content marketing” gets thrown around carelessly on the Internet way too much and with little meaning attached, but the basic idea is simple. The trouble with video is that it’s time-consuming to make and edit.

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How To Fix Skyrim Special Edition Errors, Not Starting, Crashes, Performance FPS Issues

Game Errors

The Elder Scrolls V: Skyrim Special Edition was launched on Steam on 28th October, that’s two days ago, and by now a lot of players keep complaining, on forums and boards , about issues of the game. The following Skyrim Special Edition errors are making the game unplayable and a lot of players are currently complaining about them.

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Last time we had a global recession, life style games were barely a thing only in the form of subscription based MMO’s. How do you think modern lifestyle games without subscriptions will fare?

Ask a Game Dev

Instead of getting the collector's edition, they'll buy the standard edition. They have low cost to buy in, but they also have lots of content and plenty of retention mechanics for those who stay to play. Lifestyle games tend to have lots of content, be fairly inexpensive to pick up post-launch, and comforting to lapsed players.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. According to Ashot Gabrelyanov, CEO of Shapeyard development company Magic Unicorn, “As the web evolves, its content form does, too. This makes them inoperable with multiple platforms in the metaverse.

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Is Gameplay Programmer some form of specialization? I always see people who work as gameplay programmer have some secondary skill, like tools, graphics, etc. In order to create a game you need these guys, but when it comes to layoffs, are they considered high-priority?

Ask a Game Dev

Gameplay programmer goals tend to be building systems that allow designers to create new content. This often involves building and supporting tools to allow the designers to create, edit, and tune many different individual instances of a specific kind of content - abilities, spells, items, enemies, quests, etc.

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At what stage of the developing process of a game mocap is recorded? How much time does it usually take? And in case of expansions/DLCs are actors called again or they record this content together with the content for the main game?

Ask a Game Dev

The edited animation reads a lot better - the motions are more exaggerated, the struggles of the victim are a lot more readable, the attacker's stab is more pronounced, and so on - the entire action is clearer, more readable, and even a bit faster than the raw mocap.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

“Therefore we would love to connect with publishers and studios for Indies, classic AA, family friendly, or casual titles that want to bring their game to a global audience”, says Content Partner Manager Rachelle Verheijden. Utomik Another well known Dutch game tech company is i3D.net. In 2019 Ubisoft bought the company.