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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

I prioritize creating content based on what I believe will facilitate the games marketing efforts, he explains. Playtesting Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. War (what is it good for?)

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One week of Stars Reach Kickstarter

Raph Koster

It’s a mad scramble to get everything done, make sure you have all the content ready, to answer the huge inflow of questions, find all the spots where you weren’t quite clear enough… but you just survive on little sleep and keep pushing. We will try to be good about reposting this content on Reddit and Steam as well.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

He continues, Video games are the most influential media of our time, but Islamic content has been painfully neglected. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game. That is if they can get the financing in place.

Education 118
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Designed to reflect the game development lifecycle, the AWS for Games booth at GDC will offer four main areas for exploration: Cloud Game Development, Game Content Creation, Backend and Infrastructure, and Player Acquisition, Engagement, and Monetization. Experience, exploreand PLAY!

AI 100
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. Playtest early. Finally, I tried to develop a unique, retro-futuristic style with a diegetic UI.” What’s the biggest lesson learned from this project?

Dev 104
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Playtesting is key. We actively connect with our audience on Instagram, Twitter, Facebook and TikTok, sharing updates, behind-the-scenes content and fun interactions.” When we first started, we were collaborating with friends from Scotland. ” Testing is the final and most crucial phase.

Puzzle 138
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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny. At the moment, we’re focusing on getting the feeling and controls of the horse riding itself right, which can be quite complex.