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Elon Musk announced that he will open a studio and “Make games great again”

PreMortem.Games

The real issue in the industry is not the concentration of content creators under publishing labels, but rather the shift in economic power towards platform holders. As consumer demand has started to soften, it simply makes no sense to invest in a novel technology that has yet to deliver on its assumed disruptive promise.

Studios 197
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Sega teams with AI startup Eques on voxel generation tool

Game Developer

Sega has its eyes on user-generated content, and thinks Eques' new generative AI-powered voxel tool will make the technology viable for greater use in its games.

AI 288
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How Move's AI technology aims to be a game-changer for motion capture

GamesIndustry.biz

This norm, however, may soon be a relic of the past as software from technology company Move hopes to revolutionise motion capture for AAA and indies alike, as well as beyond games. Read more

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[From the industry] Electronic Arts Opens Up 23 More Accessibility Patents for Wider Use and Open-Sources Photosensitivity Analysis Plugin

Game Development News

This is a press release posted in addition to our usual editorial content.

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Industry Voices: How game technology is powering digital transformation

Game Development News

Li Congbing from Tencent explains how game technology is powering digital transformation - MCV/DEVELOP

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EA open sources photosensitivity analysis technology

GamesIndustry.biz

The resource, known as IRIS, offers users an analysis to check content for flashing lights or rapidly changing spatial patterns. Sign up for the GI Daily here to get the biggest news straight to your inbox EA has made its photosensitivity analysis tool open source. It aims to be used by developers early on in their development cycles.

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Dao Si, AI Team Leader, at Nuverse is enthusiastic about the technology. He says it helps artists to free up their time and produce content more efficiently. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements.

AI 194