Remove Data Remove Editing Remove Mesh
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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. Based on her research into avatars she created a tool to turn 2D photographic data into 3D fully rigged and animatable digital characters. It happens instantly.

AI 197
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). Game window embedding was implemented to support our recent interactive in-game editing feature. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold.

Beta 106
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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

It provides a set of instructions that enable different systems to communicate with one another, specifying the methods for sending and receiving data, as well as the actions that can be performed. 1) To make the JSON data more readable, you may want to install a browser extension, such as "JSON Prettifier" or "JSON Formatter."

Data 87
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. The core engine has been significantly optimized, especially on the memory and data-oriented areas.

AAA 145
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Animation data rework for 4.0

Mircosoft Game Dev

has now been completed, resulting in much improved usability when dealing animation data. Animation data. While there are upcoming improvements on the general animation system, one key aspect that required a strong redesign and subsequent rework in Godot is the way that animation data is stored.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

We’re also not bound to using the Resources folder like we are in Unity, so I’m going to use the folder “Data” instead since that makes more sense to me. You can either click that, or once you are done editing all textures, you can click save scene in the Scene menu and it will save any unsaved materials.

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

First of all, you need to make sure your meshes have an UV2 layer. Godot lightmapper works with one texture per mesh, so sharing UVs between meshes will not give you more optimization. In any case, Godot makes the process of generating unique UVs for each mesh easier for you. How do I use it? Generating UV2 Layer.