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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

We both share the same responsibilities and brainstorm ideas together based on previous data and research on the market. So, when a player comes to a ‘choice point’ with, for example, three buttons, they may click only one that opens a certain path and locks the other sections.

Horror 211
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4 Clever Ways to Market Your Board Game Online for $30.00

Brand Game Development

Click here. The subtlest of tweaks are all that’s needed at this point. This is somewhat of a mysterious process for a lot of game developers, as I pointed out in my article this week: A Crash Course in Board Game Marketing & Promotion. Just here for Highway s & Byways updates? Need help on your board game?

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Cash ‘n Guns: Making a Game Physical

Brand Game Development

You have a limited amount of bullets (“Bang”) and blanks (“Click”). You choose a Bang or a Click at the beginning of each round and point your gun at someone. Each round you have a Boss, who can tell one person to change who they’re pointing their gun at.

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Click here. Every opinion – however misinformed you may believe to be – is a data point. As in rigorous scientific experiments, data points are to be gathered accurately and then interpreted later. ” If you’ve made a recent tweak, having objectives going in helps you gather relevant data.

Balance 130
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Oscar Hogervorst: “Iteration is one of the solutions to Steam’s many challenges”

PreMortem.Games

Oscar Hogervorst is founder and CEO of Steam Data Suite , a data-driven tool designed to give users insight in the inner workings of Steam and help them make informed decisions and strategies. ” It is crucial to ensure that increased visibility translates into meaningful actions, such as click-throughs and sales.

Data 104
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Combining content moderation services with graph databases & analytics to reduce community toxicity

AWS Games

However, the volume of data and interactions between users increases daily making policing these communities more and more difficult. High Level Approach The basic approach for this solution involves collecting data from both the game client and central databases. Let’s start with audio data.

Content 123
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Learn How To Use Data to Build and Grow Hit Games - Part 2

Deconstructor of Fun

This is the second and the final part of the series on how to build and grow products with data (you can find the first part here ). Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. To make sure you don’t miss on all of the ?content

Data 52