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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

Editor: Always allow selecting any rendering driver in the settings, add auto option ( GH-103026 ). Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). Editor: Remove non-existent IPUnix conversion ( GH-102922 ). Export: Fix modified_time on Android ( GH-103080 ). Changelog As we released 4.4

Beta 85
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Looking for stunning 3D product renders for your ecommerce website? This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. Get 20-min free consultation on how Unreal can change your game idea.

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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

Stack traces are now available in projects exported in release mode as well if the Debug > Settings > GDScript > Always Track Call Stacks project setting is enabled. Inspector section toggles Another long-awaited feature, inspector section toggles, is now a part of the engine as of GH-105272.

Dev 72
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

However, in contrast to games built with the engine, it wasnt possible to change the current language on-the-fly within the editor itself. In GH-99551 , rendering expert DarioSamo has implemented support for the Fragment Density Map extension, making the Vulkan Mobile renderer more viable for VR on standalone headsets.

Dev 63
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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. The issue is fixed by recompiling the engine on Windows. You can debug the following code to see if there are any exceptions. The same didn’t work on Mac. Issues happen with CC 3.7.2

Render 52