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" Related: The Witcher 4 tech demo highlights the open world credentials of Unreal Engine 5.6 Business GOG lays out the business case for robust game preservation GOG lays out the business case for robust game preservation by Bryant Francis Jun 3, 2025 6 Min Read The Discord logo in the spotlight.
hi, I am looking for co-development partners / collaborators to help create the DEMO for my game. I am currently lacking Unreal Developers and 3D Animators to help with the Demo features. It is currently in UE5.4. The game is a Horror-Survival for PC (eventually console) based on my Post-Apocalyptic Thriller Novel series.
We'll be premiering some Tryhard gameplay footage at this upcoming fresh new exciting Australia / New Zealand themed online games festival, featuring demos and trailers from AU / NZ designers and studios. I'll be participating in a few public events this season: June 7-8, 2025: Frosty Games Fest @ online.
hi, I am looking for co-development partners / collaborators to help create the DEMO for my game. I am currently lacking Unreal Developers and 3D Animators to help with the Demo features. It is currently in UE5.4. The game is a Horror-Survival for PC (eventually console) based on my Post-Apocalyptic Thriller Novel series.
On Twitter , shes known to her 22K+ followers as dev on a boat. I went to school twice for game dev, both times did not work out. Play the demo now. The post Solo dev Lente lives and works on a boat and that shows in her game Spilled! After renovating it together with her mother, she now lives and works there.
and programming generally pays a lot better than indie dev work. You can even consider the day job as a means to earn some funding to build a demo that you can use to shop around for investors and further funding. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Social media and community engagement from a public demo have all played a big role, but I believe the game’s unique art style, features, and unique gameplay have been our best marketing tools! As for marketing, they leaned on organic methods, growing the game’s following through social media platforms like TikTok, Twitter, and Discord.
Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.
The toll on mental health can be quite high for solo devs. Play the Katanaut demo on Steam , full release later this year. Its easy to get stuck chasing perfection, but games are meant to be played, not just endlessly tweaked. At some point, you have to trust yourself, put your work out there, and learn from the process.
All of the demos and video we saw looked absolutely amazing - the studio devs were super excited about it and most of the devs I spoke to wanted to join the team because of how awesome it looked. Instead, we spent the first few months building another awesome set piece and cool one-off scenario that would look amazing in a demo.
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ That bit of feedback was a big part of how I knew I had found my career. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Plus, a smaller indie dev team should be able to handle the scope. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. We want it to be fun and engaging for the primary target group of 10/12 year olds and show Arabic and islamic history and culture in an authentic and mindful way.
You can download the Godot XR Tools demo on itch.io. The Godot XR Tools repository on GitHub contains a GitHub workflow that prepares and uploads the demo project to the above itch.io Features Update OpenXR to Khronos 1.1.41 release This version of XR Tools has been updated to contain Godot 4.2 You can download version 4.4.0
Nonetheless, I think this is significant progress and has allowed us to build a demo running on the browser. This means some.NET APIs that rely on these exported JavaScript functions will not work, resulting in unexpected behavior. This includes things that must be implemented using browser APIs such as cryptography. Whats next for C#/.NET
As an initial test we had built a demo environment in Blender and exported it as one big glTF to throw it in Godot. How did you find the current export pipeline from Blender to Godot? Simon: We were quite impressed immediately with how seamless the base level compatibility was. Everything just worked. That’s definitely nothing to scoff at.
Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. If the prototype gets approved, the team ramps more and builds an entire playable demo that demonstrates all of the major game systems at work. At the start, you have one or two developers who write a pitch.
You really need to post a link to your portfolio/demo reel. -- Tom Sloper -- sloperama.com Cancel Save Advertisement Popular Topics How to get a general idea of process heap availability? 2D and 3D Art Trying to switch into game dev — go self-taught or pay for a course? Nine other composers have posted in the past three days.
UFO50 was developed by six indie devs over seven years. We just had another Steam Next Fest, which had around 3000 demos in it. I bet the devs are doing ok, and I'm glad. Each game also has an extra-difficult goal, and completing it rewards you with a cherry. (As It was a gigantic effort. Skull emoji.) They weren't bad games.
For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). A lot of the dev team will be hanging around GDC too. social event.
Dan started as a solo dev… then met Isabel ‘Erien’ Armentero on a dev forum and loved her art,” Serra recounts. Play the demo now on Steam. “If we lived in the same area, tho… Nah, we wouldn’t have money to pay for it, so remote is fine!” The team itself grew organically over time, driven more by passion than planning.
Read this next CD Projekt Red clarifies Unreal showcase of Witcher 4 was tech demo, not gameplay State of Unreal 2025: MetaHuman, UEFN, RealityScan 2.0, Epic Games recently filed a new lawsuit against Fortnite cheat software developer, Sincey Cheats and Vanta Cheats. and Unreal Engine 5.6
You can get a demo version of deleaker from their website and also apply for a 14 day trial license for evaluation. After that you have to pay to be able to pinpoint memory leak stack traces as they are not included in the demo version.
Seeing the extended demo at SGF, the project appears to be an worthy showcase for the RE Engine, which has powered recent games like Monster Hunter Wilds , Dragon's Dogma 2 , and the upcoming Resident Evil Requiem. Design Mike Bithells journey from Auteur to Studio Boss - Game Developer Podcast Ep.
Throughout the last month or so, we’ve begun our Beta tests for the upcoming demo – here’s how it’s going. First of all – our community is awesome as ever!Many Many of you applied even before we opened sign-ups on Steam, and we’ve had a steady flow of constructive feedback that’s… Continue reading
by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M. (A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0)
The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. I had very little feedback up until the release of the demo. The post Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” appeared first on PreMortem Games.
I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. This is one of the most underrated marketing opportunities around for board game dev. How to Make a Tabletop Simulator Demo of Your Board Game.
Demo - A stripped-down build of the game for exhibition, either for executives, tradeshows, or public-facing. Split into pre-release demo and post-release demo, with the post-release demo being easier to deal with. This can refer to the whole game or a specific chunk of work we’re doing (e.g.
I'm a solo dev working on my first commercial project, WINCH IT OUT. It's a hardcore, physics-based driving puzzle platformer set to release later this year.
What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. The toll on your mental health can be quite high for a solo dev. “I still can’t quite believe it,” Nagy says, reflecting on the game’s unexpected popularity.
Solo devs have to be generalists, and that’s not for everyone”. I think this helps with keeping game dev burnout at bay.” The toll on your mental health can be quite high for solo devs. Play the Axe Ghost demo now on Steam. And if you like your team (you should like your team!), What’s your creative process?
I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. I play games (old and new) to get inspiration and bounce ideas off my wife and friends.
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.” It’s made a huge difference.
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x:
GameFromScratch.com Indie Game Dev Fund Just Launched If you are an indie game developers, with a PC or Console game in development with at least a playable demo, the just launched Game Dev Fund might be ideal for you.
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
People who follow indie/solo devs on social media tend to be really nice and positive, but even so it takes a lot of effort.” It’s relatively easy to make a cool playable prototype or demo in a few months, but it’s exponentially harder to ship a finished product. It’s like a rite of passage.
Over the past year, I've been working on open source demos to help people get the most out of tutorials. I also contributed some to the official Godot demo repositories. That's why we're starting to create open game demos at GDquest. We've already open sourced our Zelda-like ARPG demo from our Godot course as a proof-of-concept.
We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! Wait, wait, wait. clears throat*.
Create a feedback form and online demo, then advertise and offer prizes. You can make your game testable online by either creating a print-and-play game or a Tabletop Simulator demo. You can then advertise your print-and-play or Tabletop Simulator demo, offering prizes to people who submit their feedback.
Thanks for tuning in to another exciting issue of the Kristala dev blog! Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level.
Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! We'll be sure to keep you posted on all the sweet deets as we near our Patreon launch date, so be sure to stay tuned to our socials and public dev blogs for updates and announcements (including an exciting kick-off contest where you can snag a FREE PS5 ).
Welcome back to another magically entrancing issue of the Kristala dev blog. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Concept Art.
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