Unrecord dev Drama Studios raises $2.5 million in seed round
Game Developer
SEPTEMBER 11, 2024
The French studio plans to put its new money toward making a demo for Unrecord and grow its staff before securing a publishing partner.
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Game Developer
SEPTEMBER 11, 2024
The French studio plans to put its new money toward making a demo for Unrecord and grow its staff before securing a publishing partner.
PreMortem.Games
FEBRUARY 14, 2025
On Twitter , shes known to her 22K+ followers as dev on a boat. I went to school twice for game dev, both times did not work out. Play the demo now. The post Solo dev Lente lives and works on a boat and that shows in her game Spilled! After renovating it together with her mother, she now lives and works there.
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PreMortem.Games
SEPTEMBER 8, 2023
The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. I had very little feedback up until the release of the demo. The post Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” appeared first on PreMortem Games.
Radiator Blog
MARCH 16, 2025
For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). A lot of the dev team will be hanging around GDC too. social event.
PreMortem.Games
APRIL 12, 2024
“Solo and tiny dev teams have a lot of superpowers, but we have some weaknesses too”, he explains. Here Below is an attempt to pool resources between small devs. You can be a solo dev, but you need the right partners to push your project forward.” I’m not a solo dev. Strategic partners are crucial.
Brand Game Development
MARCH 2, 2020
I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. This is one of the most underrated marketing opportunities around for board game dev. How to Make a Tabletop Simulator Demo of Your Board Game.
Indie DB
JULY 18, 2024
I'm a solo dev working on my first commercial project, WINCH IT OUT. It's a hardcore, physics-based driving puzzle platformer set to release later this year.
Ask a Game Dev
MARCH 29, 2024
Demo - A stripped-down build of the game for exhibition, either for executives, tradeshows, or public-facing. Split into pre-release demo and post-release demo, with the post-release demo being easier to deal with. This can refer to the whole game or a specific chunk of work we’re doing (e.g.
PreMortem.Games
JUNE 26, 2024
Author: Michal Napora of 32-33 Should you take your demo down before the game comes out? However, there was one thing that we did a bit differently in this campaign, and that was how we handled the demo. The old adage among the Steam marketers (including myself) is to take down your demo before your game comes out.
Ask a Game Dev
NOVEMBER 12, 2024
and programming generally pays a lot better than indie dev work. You can even consider the day job as a means to earn some funding to build a demo that you can use to shop around for investors and further funding. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
PreMortem.Games
JANUARY 30, 2025
The toll on mental health can be quite high for solo devs. Play the Katanaut demo on Steam , full release later this year. Its easy to get stuck chasing perfection, but games are meant to be played, not just endlessly tweaked. At some point, you have to trust yourself, put your work out there, and learn from the process.
PreMortem.Games
OCTOBER 9, 2024
What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. The toll on your mental health can be quite high for a solo dev. “I still can’t quite believe it,” Nagy says, reflecting on the game’s unexpected popularity.
PreMortem.Games
JULY 29, 2024
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.” It’s made a huge difference.
PreMortem.Games
FEBRUARY 28, 2025
Plus, a smaller indie dev team should be able to handle the scope. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. We want it to be fun and engaging for the primary target group of 10/12 year olds and show Arabic and islamic history and culture in an authentic and mindful way.
AWS Games
MARCH 13, 2025
Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.
PreMortem.Games
OCTOBER 2, 2024
Solo devs have to be generalists, and that’s not for everyone”. I think this helps with keeping game dev burnout at bay.” The toll on your mental health can be quite high for solo devs. Play the Axe Ghost demo now on Steam. And if you like your team (you should like your team!), What’s your creative process?
PreMortem.Games
FEBRUARY 15, 2024
I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. I play games (old and new) to get inspiration and bounce ideas off my wife and friends.
Mircosoft Game Dev
MARCH 6, 2025
You can download the Godot XR Tools demo on itch.io. The Godot XR Tools repository on GitHub contains a GitHub workflow that prepares and uploads the demo project to the above itch.io Features Update OpenXR to Khronos 1.1.41 release This version of XR Tools has been updated to contain Godot 4.2 You can download version 4.4.0
Cocos
JUNE 14, 2023
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x:
Ask a Game Dev
OCTOBER 31, 2024
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ That bit of feedback was a big part of how I knew I had found my career. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Game From Scratch
FEBRUARY 15, 2023
GameFromScratch.com Indie Game Dev Fund Just Launched If you are an indie game developers, with a PC or Console game in development with at least a playable demo, the just launched Game Dev Fund might be ideal for you.
PreMortem.Games
NOVEMBER 6, 2024
Social media and community engagement from a public demo have all played a big role, but I believe the game’s unique art style, features, and unique gameplay have been our best marketing tools! As for marketing, they leaned on organic methods, growing the game’s following through social media platforms like TikTok, Twitter, and Discord.
Radiator Blog
MARCH 16, 2023
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
Ask a Game Dev
JANUARY 24, 2025
Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. If the prototype gets approved, the team ramps more and builds an entire playable demo that demonstrates all of the major game systems at work. At the start, you have one or two developers who write a pitch.
PreMortem.Games
JUNE 20, 2023
People who follow indie/solo devs on social media tend to be really nice and positive, but even so it takes a lot of effort.” It’s relatively easy to make a cool playable prototype or demo in a few months, but it’s exponentially harder to ship a finished product. It’s like a rite of passage.
Mircosoft Game Dev
NOVEMBER 4, 2018
Over the past year, I've been working on open source demos to help people get the most out of tutorials. I also contributed some to the official Godot demo repositories. That's why we're starting to create open game demos at GDquest. We've already open sourced our Zelda-like ARPG demo from our Godot course as a proof-of-concept.
Brand Game Development
APRIL 27, 2020
Create a feedback form and online demo, then advertise and offer prizes. You can make your game testable online by either creating a print-and-play game or a Tabletop Simulator demo. You can then advertise your print-and-play or Tabletop Simulator demo, offering prizes to people who submit their feedback.
Astral Clock Tower Studios
MAY 14, 2020
We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! Wait, wait, wait. clears throat*.
Astral Clock Tower Studios
JUNE 29, 2021
Thanks for tuning in to another exciting issue of the Kristala dev blog! Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level.
Ask a Game Dev
JUNE 10, 2024
The most common answer in all of game dev is always "it depends". If the development process is disciplined and things are proceeding to plan, the demos we show to the executives are not far removed from the final versions we release to the public because things are proceeding as expected. Very little work will need to be redone.
Astral Clock Tower Studios
JULY 31, 2021
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. BUT WAIT, THERE'S MORE! Kristala at Play NYC 2021. Concept Art.
Astral Clock Tower Studios
MAY 27, 2021
Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! We'll be sure to keep you posted on all the sweet deets as we near our Patreon launch date, so be sure to stay tuned to our socials and public dev blogs for updates and announcements (including an exciting kick-off contest where you can snag a FREE PS5 ).
Astral Clock Tower Studios
APRIL 21, 2021
Welcome back to another magically entrancing issue of the Kristala dev blog. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Concept Art.
Astral Clock Tower Studios
SEPTEMBER 10, 2020
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. The Nisarga clan is the only clan that will be featured in the Kristala demo. Programming.
Astral Clock Tower Studios
MARCH 20, 2021
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. We can't say too much just yet, but you're definitely gonna wanna tune into next month's dev blog to see how ACS kicks development into high gear. Hello, all you sweet beings and beautiful creatures! 3D Asset Design. Check it out!
Brand Game Development
JULY 21, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This is something he slapped together quickly as a demo because his real goal was just to outline the country and the road structure. Just here for Highways & Byways updates?
Brand Game Development
AUGUST 4, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Tabletop Simulator Demo of Highways & Byways (Version Highway 4). The Art of the Paper Test: Catching Accessibility Issues Early (Dev Diary: 05/19/17) Why does accessibility in board games matter? (A
Astral Clock Tower Studios
AUGUST 31, 2021
That's why we were super excited when we learned that this year's fifth-annual Play NYC convention would be held in person (with tons of awesome precautions in place to ensure all devs, speakers, and attendees were kept safe and healthy). Welcome signage for The Dalamase, the level featured in our demo. In-tact and broken Amulets.
Mircosoft Game Dev
JANUARY 30, 2019
Godot demos. we will cover all the main features, and release all the videos and companion demos under a permissive license. The Work in Progress guidelines are already on the Kickstarter project's repository , along with ten other open source demos! Our new Godot course Kickstarter campaign was funded in less than four days!
Ask a Game Dev
MARCH 31, 2023
We stage things like this all the time, both for public-facing gameplay videos and for internal demo videos. No one wants to sit and wait for minutes while the next demo is carefully set up. You should see the kind of stuff we had to cobble together for E3 demos back in the day.
The Bottom Feeder
NOVEMBER 1, 2024
UFO50 was developed by six indie devs over seven years. We just had another Steam Next Fest, which had around 3000 demos in it. I bet the devs are doing ok, and I'm glad. Each game also has an extra-difficult goal, and completing it rewards you with a cherry. (As It was a gigantic effort. Skull emoji.) They weren't bad games.
Astral Clock Tower Studios
AUGUST 5, 2020
Hello, and welcome back to another issue of the Kristala game dev blog! Stay tuned at the end of this dev blog to get a peek at all the progress we've made on Kristala in the last 12 months. But first, let's dive into what the dev team has been up to over the course of the last sprint. 3D Asset Design. Level Design.
Astral Clock Tower Studios
OCTOBER 8, 2020
We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. As we move into the final quarter of 2020, our (incredibly good-lookin') dev team has been churning out new and exciting updates that we can't wait to share with you.
Astral Clock Tower Studios
JULY 6, 2020
Welcome back to the Kristala dev blog! We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters. We're happy you're here. We promise. ;).
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