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Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent game development studio based in Munich, Germany. We have a solid track record of developing and releasing three games in the last seven years, including client work, Hrnjadovic says. Instead, in scenes where he is present, the camera will switch to his viewpoint.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. After coming out of development of their multiplatform game OddBallers, the team knew they wanted to make a game for PC first and foremost. I carry the overall direction.
Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.
But as the story developed, it took on a life of its own. “Playtesting is key. “Surprisingly, very few developers are truly exploring it. ” As Parallel Experiment nears release, Olczyk reflects on the most important lessons learned during its development. Play the demo now.
Nearly 30,000 attendees were welcomed to the March 2025 Game Developers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. AWS revealed how they unlock new opportunities for game developers large and small. Image 2: GDC 2025 attendees demo Amazon GameLift Streams.
Join my community of over 2,000 game developers, artists, and passionate creators. Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. Create a feedback form and online demo, then advertise and offer prizes. Run online demos or live-stream your game.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . ” Play the Atomic Picnic demo on Steam.
This is primarily because development costs only grow as the project progresses. At the start, you have one or two developers who write a pitch. If the prototype gets approved, the team ramps more and builds an entire playable demo that demonstrates all of the major game systems at work. What is the FANTa project?
The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. Development is paid for by a successful Kickstarter campaign and publisher Fellow Traveller. It also means that they have to be flexible, according to Anthony.
The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I Why did you become a solo developer? “I I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. How do you deal with that? “As
We are a team of 5 developers”, says Şakar. “We There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”
Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. If you want verticality, you should plan stairs for it, and give enough space to develop the flow there. I rarely use teleports in my maps. Don't make spatial promises you can't keep! Blood Gulch!
As such, board game developers often find their own interest in conventions piqued. Join my community of over 2,000 game developers, artists, and passionate creators. I’m a solo game designer/developer of strategy games on both analog and digital platforms! Need help on your board game? Emelie: Thank you for having me!
This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of. This week at GDC , NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds.
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021. Sharp criticism and failure is what hones your design sense.
One of the biggest compromises in this mode is the smaller map view, but it’s still reasonably large (at least 50×35), large enough to at least see out the extent of normal sight and attack ranges, and for information beyond that all the QoL recently developed for map zooming comes in handy, even when not zoomed.
The organizers of the Game Industry Conference (which is also in Poznań just after GodotCon) are letting us use their great venue, and it will be a great opportunity to get together with Godot users and core developers (our lead dev Juan Linietsky is coming from Argentina). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ).
In my game development experience, I’ve never sought out retail distribution. We finally got to a point in 2014 when he said, “I think we’ve done enough, we can start playtesting it.” ” I would say the demo copy is extremely important. Molly's latest game, The Million Dollar Doodle, is live on Kickstarter!
Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. An ancient demo image from Cogmind pre-alpha with a deteriorating item state listed on a hypothetical item.
A decade of development into a huge project is almost unavoidably going to accumulate some amount of cruft. As is the changes are too new and we’ll have to see what real playtesting turns up. I imagine more will be added in the future, but for now we have a seemingly balanced state to work from. Fine tuning.
Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.
Join my community of over 2,000 game developers, artists, and passionate creators. I’ve talked about how you can create a Tabletop Simulator demo for your own game before. My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional. Need help on your board game?
“We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time. Even with no tutorial. seconds.
“We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time. Even with no tutorial. seconds.
In his appearance on IndieGameBusiness , Zukowski uses just half an hour (and some change) to highlight 30 common mistakes that game developers make on their journey to releasing a game. For feedback, opt for playtests or betas instead. And finally, indie developers often underprice their games.
Some people finished the demo level in 4-5 minutes. Moving from full-on development to showcasing your game is a huge shift. You’re working in a bubble for 12 hours a day to get that last build ready for the demo and then suddenly: BOOM! Fix the problems we identified during the playtest. Make the demo bigger and better.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! Concept Art.
Renee Gittins , indie game developer of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. Frustrated with the traditional rewarding of slaughter in games, she developed a unique resource management mechanic that discourages unnecessary killing. This is her story.
Why did you become a solo developer? I’ve been developing games solo for a little over ten years. How do you stay motivated through (years of) development? Setting arbitrary deadlines if you don’t have any actual ones, like telling a friend to come over for a demo session.” Constant progress – no matter how small.
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