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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent game development studio based in Munich, Germany. We have a solid track record of developing and releasing three games in the last seven years, including client work, Hrnjadovic says. Instead, in scenes where he is present, the camera will switch to his viewpoint.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. After coming out of development of their multiplatform game OddBallers, the team knew they wanted to make a game for PC first and foremost. I carry the overall direction.

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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

But as the story developed, it took on a life of its own. “Playtesting is key. “Surprisingly, very few developers are truly exploring it. ” As Parallel Experiment nears release, Olczyk reflects on the most important lessons learned during its development. Play the demo now.

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AWS GDC 2025 Highlights

AWS Games

Nearly 30,000 attendees were welcomed to the March 2025 Game Developers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. AWS revealed how they unlock new opportunities for game developers large and small. Image 2: GDC 2025 attendees demo Amazon GameLift Streams.

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