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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Play-testing is the most important part of board game design. It’s how you turn rough, raw ideas into polished, ready-to-play games. Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. Visit your local game store. Final Thoughts.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

. “From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Game design software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. The world of game design is a captivating landscape brimming with possibilities.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

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We. The Refugees: Ticket to Europe by Act Zero is a redemption for its maker

PreMortem.Games

About the budget for the game: “It’s hard to say because me and my partner (Game Designer, Maciej Staczyk) have done a lot of unpaid work. I would like the next game to be made in less spartan conditions and to have a stable budget for the next project. Play the demo and buy the full game We.

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A Void Hope by Elden Pixels lacks violence and destruction “We’re proud of that”

PreMortem.Games

What began as a casual endeavor gradually evolved into a fully-fledged studio as the game’s success solidified their path. Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels.

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