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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. But we use both internal and external playtests a lot to determine what is right for the project. The demo of Guntouchables is now playable on Steam. We solve everything by keeping on testing, says Sommer.

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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. Why did you become a solo developer? “I I have always been a solo developer.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Playtesting is a huge part of the process, but also biased if you find yourself asking the same individuals for help. Play the Katanaut demo on Steam , full release later this year. Motivation can also be tricky.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game. That is if they can get the financing in place.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

“Talk with the players and do lots of playtesting. As MysticDev prepares to release the demo of Chasmal Fear during Steam Next Fest in February, the Mojsovski brothers picked a couple of streamers to help playtest the game. Then, analyze their feedback. We love making games, but those games are made for the players.

Horror 211
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

AI 71
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Playtesting is key. Play the demo now. When we first started, we were collaborating with friends from Scotland. We absolutely loved how they pronounced the word eleven in their Scottish accent, and it just stuck with us.” ” Testing is the final and most crucial phase.

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