Mad Metal - Playtest Demo Reveal
Indie DB
APRIL 16, 2025
Vehicle combat inspired by Mad Max and Twisted Metal. Compete in 5-minute deathmatches that culminate in a boss fight. Earn rewards, unlock upgrades, and craft the perfect vehicle.
Indie DB
APRIL 16, 2025
Vehicle combat inspired by Mad Max and Twisted Metal. Compete in 5-minute deathmatches that culminate in a boss fight. Earn rewards, unlock upgrades, and craft the perfect vehicle.
PreMortem.Games
FEBRUARY 21, 2025
To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. But we use both internal and external playtests a lot to determine what is right for the project. The demo of Guntouchables is now playable on Steam. We solve everything by keeping on testing, says Sommer.
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PreMortem.Games
OCTOBER 9, 2024
What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. Why did you become a solo developer? “I I have always been a solo developer.
PreMortem.Games
JANUARY 30, 2025
And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Playtesting is a huge part of the process, but also biased if you find yourself asking the same individuals for help. Play the Katanaut demo on Steam , full release later this year. Motivation can also be tricky.
AWS Games
MARCH 13, 2025
Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.
PreMortem.Games
FEBRUARY 28, 2025
SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game. That is if they can get the financing in place.
PreMortem.Games
FEBRUARY 10, 2025
“Playtesting is key. Play the demo now. When we first started, we were collaborating with friends from Scotland. We absolutely loved how they pronounced the word eleven in their Scottish accent, and it just stuck with us.” ” Testing is the final and most crucial phase.
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