This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The So-Fu program will help Japanese indie devs with product management, teach them more about gamedevelopment, and how to pitch their projects to stakeholders.
Here at PreMortem.Games, we have great admiration for developers who tackle the entire gamedevelopment cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. Because, let’s be honest, creating games is hard. And it takes a special kind of developer that wants to fly solo. It took solo gamedeveloper Graham Reid great effort to finish his game.
As the game indstry continues through these difficult times, those surveyed by the GameDevelopers Collective believe they know the real core problems of the industry.
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Staying motivated isn’t hard at all for the solo dev. “It Why did you become a solo developer?
Gamedevelopers Taylor McCue and Nilson Carroll released their third yearly Queer Games Bundle that features games and software made by LGBTQ developers.
With the discussions over the use of AI in gamedevelopment raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D
Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming , spent the last five years creating the upcoming Dungeons & Kingdoms. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, Why did you become a solo developer?
On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Gamedeveloper from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m
The post Using ImGui for GameDevelopment appeared first on That One GameDev. In this article you will learn more about what ImGui is and why you should use it in your next project.
Board gamedevelopment is incredibly complex. To create a board game from start to finish , think of everything you have to do: Come up with a board game idea and design a game around it. Play-test the game until it feels right. Create digital print files of your game. Find artists.
Jason Nicot , a French solo gamedeveloper operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but gamedevelopment never really left his mind.
The newly formed Gas Giant Games will make their presence known at next week's GameDeveloper's Conference, where it'll show off its first project to court publishers and investors.
Gamedevelopment began as a hobby but became serious very fast. “I The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. Why did you become a solo developer?
For Romanian solo dev Tarba Paul Cornel , his journey has been driven by a deep love for storytelling. “I’ve been into gamedevelopment since I was eight, completely self-taught,” he says, reflecting on how his passion evolved from a childhood hobby to a full-time pursuit. Why did you become a solo developer?
According to our State of the Game Industry 2023 report surveying gamedevelopers, nearly three-quarters of devs working more than 40-hour weeks said they felt self-pressure to do so.
Josh Salley has always been a big fan of gaming, but thought that gamedevelopment was out of his reach. “I I just assumed gamedevelopment involved writing code all day.” He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.
GameFromScratch.com Best of POLYGON GameDev Assets By Synty Humble Bundle There is a new Humble Bundle for gamedevelopers, the Best of POLYGON GameDev Assets by Synty bundle.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Seeing Your Childhood Games with Older Eyes. Needless to say, I not only love these old games, but I admire how they were made. Nostalgia is a good way to deal with a crisis , to be sure.
Do you ever wonder how you can get better at gamedevelopment? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at gamedevelopment. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's
Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones.
Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve Why did you become a solo developer? “I
Often developers need to implement rendering techniques, post processing effects, etc. This makes Godot an extremely powerful engine that gives developers a lot of flexibility, but…. There is also a risk of running out of memory if too many assets are loaded in parallel instead of streaming them. Low level rendering access.
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into gamedevelopment, he says. Why did you become a solo developer? “Making games is extremely hard.
Tomasz Kaye had prior gamedevelopment experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. “It It wasn’t exactly a deliberate choice,” he explains, “I had a small game idea that I wanted to finish and publish, and it seemed doable alone.”
He worked 5 years on his nostalgic 3D platformer Raccoo Venture , but according to Brazilian solo developer Diego Ras the journey was ‘extremely rewarding’. He started his career in advertising, but the world of video games always held his real interest. Making games was something that seemed very far from reality”, he says.
My goal was to create a gaming experience mimicking a borderline state of mind. Spider Web of Narratives Developing a game with a complex narrative structure, multiple endings, and randomized events can be a daunting task. His experience in those fields really helped him in his gamedevelopment career.
Sign up for the GI Daily here to get the biggest news straight to your inbox Call of Duty: Modern Warfare 3 was developed in just 16 months with some periods of crunch and communications issues between developer Sledgehammer Games and Modern Warfare creator Infinity Ward.
Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I feel like I was put on Earth to make this game”, he says. “I’ve Why did you become a solo developer? “I
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. Why did you become a solo developer? “I
For American solo developer Jon Nielsen , that moment came back in 2020 while playing ‘ A Short Hike ‘ by Adam Robinson-Yu. Nielsen is a self-taught gamedeveloper, with many of the necessary skills ‘accidentally’ acquired over the years. Since then, he has created three games. ” he says.
The annual GameDevelopers Conference (GDC) was held last week in San Francisco, boasting 28,000 attendees ! Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. Meet Penny!
GameDevelopers Conference organizer Informa released its annual State of the Games Industry survey today, giving a window into developer experiences and attitudes on a variety of subjects, including layoffs, generative AI, unionization, and on which engines and platforms they're making games.
Daedalic Entertainment is giving up on gamedevelopment, as first reported by Games Wirtschaft. The Hamburg-based company is shutting down its internal gamedevelopment efforts as it pivots to emphasize its publishing and marketing business instead.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of gamedevelopment, subscribe here. We know this in gamedevelopment, in code, in art, in writing – you can’t get it right on the first try.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content