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Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their sleeve. In general, I liked it.

Fantasy 105
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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

I sketch many times, not only my concept art but even game mechanics. Additionally, I love fantasy movies, which is why the entire game is themed around a fantasy world.” I have to constantly motivate myself with little tricks, such as posting stuff on Facebook and receiving compliments.” What’s your creative process?

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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Cute fantasy themes go a long way. I don’t know what exactly it is about fantasy themes, but board gamers love them. The shared lineage between science fiction and fantasy is on full display there.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

I had been struggling to find the fun factor with my entry, which involved players taking control of fantasy monsters and managing resources to try and eat adventurers without taking too much damage. How Pattern Building Arose from the Dropping Mechanic. Thematically, the game is about a fantasy monster enjoying a feast.

Tile 130
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Cover Your Kingdom: Adapting a Well-Loved Game for a New Market

Brand Game Development

The reason is that Cover Your Assets’ core mechanic is deceptively quite compelling. The core mechanic of stealing and defending sets of cards that increase in value is essentially the whole game. Wide audiences find the core mechanic of Cover Your Assets really compelling. Two Stacks Per Player.

Asset 130
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Colt Express: Making Players into Planners

Brand Game Development

It was therefore my great pleasure and fortune to be able to play out my Sergio Leone film fantasies at the game table of my friendly local gaming store. For the purpose of this breakdown’s coherence, I won’t go into details of the shooting and marshal mechanics, nor will I cover the end-game shooting bonus.

Mechanics 130