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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. I dont want to work on my game 7 days a week.

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Playtesting and Record Keeping

Brand Game Development

Game development is iterative. Making a great game requires soliciting and intelligently processing feedback. Write down what people say, update your game, and save a new copy. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Who played?

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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. No amount of playtesting is ever enough,” he says. “I Why did you become a solo developer? “I I have always been a solo developer.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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Dev Diary: 03/31/17

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Naturally, this game is nowhere remotely close to completion. Some game designers – and I count myself among them – consider to be win conditions pretty important to games.

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but game development never really left his mind.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud game development.

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