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Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Here Below is an attempt to pool resources between small devs.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I
Today sees the arrival of a new indie publishing label in the form of Cult Games. Cult will be responsible for publishing Galacticare – the sci-fi hospital management game by War for the Overworld dev Brightrock Games – as well as the next title from Witch Beam, the studio behind the multi-BAFTA winning puzzle game Unpacking.
It's a truly remarkable indie title. UFO50 was developed by six indiedevs over seven years. Two games that everyone was impressed by (including me) are Party House (a delightful deck-builder) and Mortol (a puzzle platformer where you advance by killing your guys). Yes, I wrote some of those mid indie games.)
Developers of indiepuzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups." In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Kazimir’s staff is more than just a weapon, it’s a dynamic tool that players can use to solve puzzles, combat enemies, and cleanse the Miasma.
And I believe that creative freedom is the greatest quality that an indie game has, as it is free from labels and return demands from big investors.” That’s how I worked on the level design and puzzles in Raccoo Venture, for example. Of course, if it doesn’t work out you won’t be able to blame anyone!
When he left his day job in 2014 to become a full-time indie developer, he realised he had to come up with something special to stand out from the crowd. In 2014 I decided to leave my (unrelated) day job after saving up money for years in order to go ‘full indie’. Puzzles are also adapted for blindness.
Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development.
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. This cross-pollination of ideas isn't confined to a single genre or platform; it's a universal phenomenon that drives innovation continuously.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. All advice for new game devs is to work on small projects, and make as many as you can.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. All advice for new game devs is to work on small projects, and make as many as you can.
One of our Discord members enjoys posting his own personal playable game projects to our indie channel, where people can try them. I focus on the part of the work I find inherently rewarding and interesting - I treat my tasks like puzzles and I solve them.
Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC. And so, the duo started exploring different ways to turn talking into a puzzle. Best of all it’s a tried and tested gameplay set-up, like in LA Noire.
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. 3D Asset Design.
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Plus, we'll introduce you to three of our newest talented dev team members too! 3D Asset Design. link] Sound Design.
Welcome back to another installment of the Kristala dev blog. Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. Stay tuned!
Welcome back to another magically entrancing issue of the Kristala dev blog. This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios.
Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. Hello, loyal Kristalans and faithful fantasy fanatics! 3D Asset Design.
Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. We're so glad you're here.
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Operating as Gerel, players will explore the whimsical land of Muur, meet some of the quaint and quirky locals, battle enemies using melee combat, and unlock new areas by solving puzzles on a quest to reclaim her children.
Welcome back to another exciting issue of the Kristala Dev blog. This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Hey there, gorgeous! Concept Art. What do you think?
Thanks for tuning in to another exciting issue of the Kristala dev blog! This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Hello, dear friends and fantasy aficionados.
We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Music is an important piece of the Kristala puzzle.
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. BUT WAIT, THERE'S MORE! Kristala at Play NYC 2021. Concept Art.
mobile, consoles with weaker hardware specs, indie games) for important parts. Flight Simulator), rhythm games, puzzle games, and so on. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Certain genres of games (e.g.
Though it is easily overlooked, especially for newer devs focused more on the nitty-gritty of game development, the atmosphere is a crucial component for any successful release. It’s also important to consider that the bar for video games is being set ever higher, even for indies. Is your world stormy and moody, or bright and sunny?
Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Since we last met, things have legit been poppin' off over here.
There is a common misundertanding about us in the industry: Godot devs, always trying to reinvent the wheel because we like it. The main benefit of supporting C# is that, all of a sudden, Godot will become a more-than-tempting option to the indie and corporate cultures who are used to products supporting this language.
Will it be a 2D puzzle or an AAA game like Grand Theft Auto V? Experience and Size of Dev Team Professional gamers team with headsets at the table at computer playinng video games. While a project like CoD must spare thousands of dollars for this, others, like indie games, may be promoted for free. And what genre will you pick?
It skips from action to pvp games to puzzles to boss fights with blinding speed. If you've played a decent indie game in the last five year, It Takes Two probably has you play a superior version of that game for 10 minutes. Fellow indiedevs have privately, harshly turned on me for saying this, but it is true.
The common point is that both were the co-founders of the indie games company Scuttlebutt Games. The profiles make me think of something indie-looking. This second team is a bit of a headscratcher: Can an indie game team create something on PC and Console with a big-enough scale to be worth for Supercell?
The motivation for this article is that many devs asked me to write it for a long time. I tried to contact many of the devs to ask them what the reasons were and, in most cases, they were not technical but related to the scope of the project being difficult to manage. An Indie or Experimental Game : Steam, GOG, etc.
The game has already been turning heads with a nomination for Best Saudi Indie Game and a win in the Graphics Galore category at the Devcom 2024 Indie Awards. “Take it easy, embrace what you’re creating, meet new people, and enjoy the process,” she advises other indie developers.
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