Remove Dev Remove Indy Remove Puzzle
article thumbnail

New indie label Cult Games: "Real breakouts don't come from the boardroom"

GamesIndustry.biz

Today sees the arrival of a new indie publishing label in the form of Cult Games. Cult will be responsible for publishing Galacticare – the sci-fi hospital management game by War for the Overworld dev Brightrock Games – as well as the next title from Witch Beam, the studio behind the multi-BAFTA winning puzzle game Unpacking.

Indy 128
article thumbnail

Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

GamesIndustry.biz

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups." In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20

Puzzle 145
article thumbnail

Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

And I believe that creative freedom is the greatest quality that an indie game has, as it is free from labels and return demands from big investors.” That’s how I worked on the level design and puzzles in Raccoo Venture, for example. Of course, if it doesn’t work out you won’t be able to blame anyone!

Dev 163
article thumbnail

Brok the InvestiGator is the first Punch&Click game “Indies need to be innovative”

PreMortem.Games

When he left his day job in 2014 to become a full-time indie developer, he realised he had to come up with something special to stand out from the crowd. In 2014 I decided to leave my (unrelated) day job after saving up money for years in order to go ‘full indie’. Puzzles are also adapted for blindness.

Indy 104
article thumbnail

Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term.

Dev 104
article thumbnail

Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. All advice for new game devs is to work on small projects, and make as many as you can.

Dev 104